blender/source/gameengine/GameLogic/SConscript
Kester Maddock d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00

44 lines
1.7 KiB
Python
Executable File

#!/usr/bin/python
Import ('user_options_dict')
Import ('library_env')
sca_gamelogic_env = library_env.Copy ()
source_files = ['SCA_ANDController.cpp',
'SCA_AlwaysEventManager.cpp',
'SCA_AlwaysSensor.cpp',
'SCA_EventManager.cpp',
'SCA_ExpressionController.cpp',
'SCA_IActuator.cpp',
'SCA_IController.cpp',
'SCA_IInputDevice.cpp',
'SCA_ILogicBrick.cpp',
'SCA_IObject.cpp',
'SCA_IScene.cpp',
'SCA_ISensor.cpp',
'SCA_KeyboardManager.cpp',
'SCA_KeyboardSensor.cpp',
'SCA_LogicManager.cpp',
'SCA_MouseManager.cpp',
'SCA_MouseSensor.cpp',
'SCA_ORController.cpp',
'SCA_PropertyActuator.cpp',
'SCA_PropertyEventManager.cpp',
'SCA_PropertySensor.cpp',
'SCA_PythonController.cpp',
'SCA_RandomActuator.cpp',
'SCA_RandomEventManager.cpp',
'SCA_RandomNumberGenerator.cpp',
'SCA_RandomSensor.cpp',
'SCA_TimeEventManager.cpp']
sca_gamelogic_env.Append (CPPPATH=['.',
'#/source/kernel/gen_system',
'#/intern/string',
'#/source/gameengine/Expressions',
'#/intern/moto/include'])
sca_gamelogic_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
sca_gamelogic_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/SCA_GameLogic', source=source_files)