forked from bartvdbraak/blender
24b012c978
- lists added and removed functions and properties. - lists renamed properties (does fuzzy comparison using min/max, description, type) - lists functions with arguments changed. Committed change log from 2.56 -> 2.57: http://www.blender.org/documentation/250PythonDoc/change_log.html
699 lines
13 KiB
ReStructuredText
699 lines
13 KiB
ReStructuredText
Blender API Change Log
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**********************
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.. note, this document is auto generated by sphinx_changelog_gen.py
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2.56 to 2.57
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============
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bpy.types.SplineBezierPoints
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----------------------------
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Function Arguments
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^^^^^^^^^^^^^^^^^^
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* :class:`bpy.types.SplineBezierPoints.friction` (count), *was (number)*
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bpy.types.RenderSettings
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.RenderSettings.use_stamp_lens`
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Removed
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^^^^^^^
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* **use_backbuf**
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bpy.types.ActionPoseMarkers
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---------------------------
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Added
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^^^^^
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* :class:`bpy.types.ActionPoseMarkers.active`
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* :class:`bpy.types.ActionPoseMarkers.active_index`
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bpy.types.SpaceImageEditor
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--------------------------
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Renamed
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^^^^^^^
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* **curves** -> :class:`bpy.types.SpaceImageEditor.curve`
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bpy.types.Scene
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---------------
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Removed
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^^^^^^^
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* **network_render**
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bpy.types.GameObjectSettings
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----------------------------
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Added
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^^^^^
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* :class:`bpy.types.GameObjectSettings.use_material_physics_fh`
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Removed
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^^^^^^^
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* **use_material_physics**
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bpy.types.SplinePoints
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----------------------
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Function Arguments
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^^^^^^^^^^^^^^^^^^
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* :class:`bpy.types.SplinePoints.use_material_physics` (count), *was (number)*
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bpy.types.Area
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--------------
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Added
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^^^^^
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* :class:`bpy.types.Area.height`
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* :class:`bpy.types.Area.width`
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bpy.types.SolidifyModifier
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.SolidifyModifier.material_offset`
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* :class:`bpy.types.SolidifyModifier.material_offset_rim`
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Removed
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^^^^^^^
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* **use_rim_material**
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bpy.types.UserPreferencesEdit
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-----------------------------
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Removed
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^^^^^^^
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* **use_keyframe_insert_keyingset**
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bpy.types.MaterialTextureSlot
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-----------------------------
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Added
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^^^^^
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* :class:`bpy.types.MaterialTextureSlot.bump_method`
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* :class:`bpy.types.MaterialTextureSlot.bump_objectspace`
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Removed
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^^^^^^^
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* **use_old_bump**
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bpy.types.ExplodeModifier
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-------------------------
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Added
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^^^^^
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* :class:`bpy.types.ExplodeModifier.particle_uv`
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* :class:`bpy.types.ExplodeModifier.use_edge_cut`
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Removed
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^^^^^^^
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* **use_edge_split**
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bpy.types.Node
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--------------
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Added
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^^^^^
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* :class:`bpy.types.Node.label`
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bpy.types.RigidBodyJointConstraint
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----------------------------------
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Added
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^^^^^
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* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_x`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_y`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_z`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_x`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_y`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_z`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_max_x`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_max_y`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_max_z`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_min_x`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_min_y`
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* :class:`bpy.types.RigidBodyJointConstraint.limit_min_z`
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Removed
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^^^^^^^
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* **limit_cone_max**
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* **limit_cone_min**
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* **limit_generic_max**
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* **limit_generic_min**
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bpy.types.KeyMap
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----------------
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Renamed
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^^^^^^^
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* **items** -> :class:`bpy.types.KeyMap.keymap_items`
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bpy.types.SpaceNodeEditor
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-------------------------
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Added
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^^^^^
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* :class:`bpy.types.SpaceNodeEditor.backdrop_channels`
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* :class:`bpy.types.SpaceNodeEditor.backdrop_x`
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* :class:`bpy.types.SpaceNodeEditor.backdrop_y`
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* :class:`bpy.types.SpaceNodeEditor.backdrop_zoom`
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* :class:`bpy.types.SpaceNodeEditor.use_auto_render`
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bpy.types.SPHFluidSettings
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.SPHFluidSettings.factor_density`
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* :class:`bpy.types.SPHFluidSettings.factor_radius`
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* :class:`bpy.types.SPHFluidSettings.factor_repulsion`
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* :class:`bpy.types.SPHFluidSettings.factor_rest_length`
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* :class:`bpy.types.SPHFluidSettings.factor_stiff_viscosity`
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* :class:`bpy.types.SPHFluidSettings.plasticity`
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* :class:`bpy.types.SPHFluidSettings.repulsion`
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* :class:`bpy.types.SPHFluidSettings.spring_frames`
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* :class:`bpy.types.SPHFluidSettings.stiff_viscosity`
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* :class:`bpy.types.SPHFluidSettings.use_initial_rest_length`
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* :class:`bpy.types.SPHFluidSettings.use_viscoelastic_springs`
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* :class:`bpy.types.SPHFluidSettings.yield_ratio`
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Removed
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^^^^^^^
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* **stiffness_near**
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* **viscosity_beta**
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Renamed
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^^^^^^^
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* **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity`
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bpy.types.ConstraintActuator
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----------------------------
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Added
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^^^^^
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* :class:`bpy.types.ConstraintActuator.direction_axis_pos`
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* :class:`bpy.types.ConstraintActuator.fh_force`
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Removed
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^^^^^^^
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* **spring**
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bpy.types.UILayout
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------------------
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Renamed
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^^^^^^^
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* **operator_enums** -> :class:`bpy.types.UILayout.operator_enum`
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bpy.types.SpaceDopeSheetEditor
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------------------------------
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Added
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^^^^^
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* :class:`bpy.types.SpaceDopeSheetEditor.show_pose_markers`
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bpy.types.ToolSettings
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.ToolSettings.edge_path_live_unwrap`
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* :class:`bpy.types.ToolSettings.proportional_size`
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* :class:`bpy.types.ToolSettings.use_keyframe_insert_keyingset`
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bpy.types.EditBone
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------------------
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Added
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^^^^^
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* :class:`bpy.types.EditBone.bbone_x`
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* :class:`bpy.types.EditBone.bbone_z`
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Function Arguments
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^^^^^^^^^^^^^^^^^^
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* :class:`bpy.types.EditBone.bbone_z` (self, matrix, scale, roll), *was (self, matrix)*
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bpy.types.ID
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------------
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Renamed
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^^^^^^^
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* **update** -> :class:`bpy.types.ID.update_tag`
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bpy.types.SpaceGraphEditor
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--------------------------
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Added
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^^^^^
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* :class:`bpy.types.SpaceGraphEditor.use_fancy_drawing`
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bpy.types.ParticleSystem
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.ParticleSystem.child_seed`
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bpy.types.SpaceTimeline
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-----------------------
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Removed
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^^^^^^^
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* **use_play_3d_editors**
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* **use_play_animation_editors**
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* **use_play_image_editors**
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* **use_play_node_editors**
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* **use_play_properties_editors**
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* **use_play_sequence_editors**
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* **use_play_top_left_3d_editor**
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bpy.types.Mesh
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--------------
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Added
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^^^^^
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* :class:`bpy.types.Mesh.validate`
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Renamed
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^^^^^^^
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* **show_extra_edge_angle** -> :class:`bpy.types.Mesh.show_extra_face_angle`
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Function Arguments
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^^^^^^^^^^^^^^^^^^
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* :class:`bpy.types.Mesh.show_extra_face_angle` (self, vertices, edges, faces), *was (self, verts, edges, faces)*
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bpy.types.EnumProperty
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.EnumProperty.default_flag`
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Renamed
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^^^^^^^
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* **items** -> :class:`bpy.types.EnumProperty.enum_items`
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bpy.types.Screen
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----------------
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Added
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^^^^^
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* :class:`bpy.types.Screen.use_play_3d_editors`
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* :class:`bpy.types.Screen.use_play_animation_editors`
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* :class:`bpy.types.Screen.use_play_image_editors`
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* :class:`bpy.types.Screen.use_play_node_editors`
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* :class:`bpy.types.Screen.use_play_properties_editors`
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* :class:`bpy.types.Screen.use_play_sequence_editors`
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* :class:`bpy.types.Screen.use_play_top_left_3d_editor`
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bpy.types.MirrorModifier
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------------------------
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Added
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^^^^^
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* :class:`bpy.types.MirrorModifier.use_mirror_merge`
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bpy.types.Operator
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Operator.cancel`
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bpy.types.Brush
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---------------
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Added
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^^^^^
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* :class:`bpy.types.Brush.height`
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* :class:`bpy.types.Brush.use_fixed_texture`
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Renamed
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^^^^^^^
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* **imagepaint_tool** -> :class:`bpy.types.Brush.image_tool`
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* **use_paint_texture** -> :class:`bpy.types.Brush.use_paint_image`
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* **vertexpaint_tool** -> :class:`bpy.types.Brush.vertex_tool`
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bpy.types.Key
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-------------
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Renamed
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^^^^^^^
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* **keys** -> :class:`bpy.types.Key.key_blocks`
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bpy.types.CompositorNodeBlur
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----------------------------
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Added
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^^^^^
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* :class:`bpy.types.CompositorNodeBlur.aspect_correction`
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bpy.types.SpaceTextEditor
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-------------------------
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Added
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^^^^^
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* :class:`bpy.types.SpaceTextEditor.margin_column`
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* :class:`bpy.types.SpaceTextEditor.show_margin`
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bpy.types.GPencilLayer
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.GPencilLayer.show_x_ray`
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Removed
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^^^^^^^
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* **active**
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bpy.types.MarbleTexture
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-----------------------
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Renamed
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^^^^^^^
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* **noisebasis_2** -> :class:`bpy.types.MarbleTexture.noise_basis_2`
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bpy.types.Particle
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------------------
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Removed
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^^^^^^^
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* **is_hair**
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Renamed
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^^^^^^^
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* **keys** -> :class:`bpy.types.Particle.hair_keys`
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* **keys** -> :class:`bpy.types.Particle.particle_keys`
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bpy.types.Modifier
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Modifier.use_apply_on_spline`
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bpy.types.Property
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Property.is_enum_flag`
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bpy.types.SpaceProperties
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-------------------------
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Added
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^^^^^
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* :class:`bpy.types.SpaceProperties.texture_context`
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Removed
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^^^^^^^
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* **show_brush_texture**
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bpy.types.VertexGroups
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----------------------
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Added
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^^^^^
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* :class:`bpy.types.VertexGroups.remove`
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Removed
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^^^^^^^
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* **assign**
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bpy.types.Material
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------------------
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Added
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^^^^^
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* :class:`bpy.types.Material.shadow_only_type`
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bpy.types.RenderLayer
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---------------------
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Function Arguments
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^^^^^^^^^^^^^^^^^^
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* :class:`bpy.types.RenderLayer.shadow_only_type` (filename, x, y), *was (filename)*
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bpy.types.Object
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----------------
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Added
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^^^^^
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* :class:`bpy.types.Object.is_modified`
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Renamed
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^^^^^^^
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* **create_dupli_list** -> :class:`bpy.types.Object.dupli_list_create`
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* **create_mesh** -> :class:`bpy.types.Object.to_mesh`
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* **free_dupli_list** -> :class:`bpy.types.Object.dupli_list_clear`
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bpy.types.NodeTree
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------------------
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Added
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^^^^^
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* :class:`bpy.types.NodeTree.inputs`
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* :class:`bpy.types.NodeTree.outputs`
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bpy.types.DopeSheet
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-------------------
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Added
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^^^^^
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* :class:`bpy.types.DopeSheet.filter_fcurve_name`
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* :class:`bpy.types.DopeSheet.show_lattices`
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* :class:`bpy.types.DopeSheet.show_only_matching_fcurves`
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bpy.types.ActionFCurves
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-----------------------
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Function Arguments
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^^^^^^^^^^^^^^^^^^
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* :class:`bpy.types.ActionFCurves.show_only_matching_fcurves` (data_path, index, action_group), *was (data_path, array_index, action_group)*
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bpy.types.ShrinkwrapModifier
|
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----------------------------
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|
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Added
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^^^^^
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* :class:`bpy.types.ShrinkwrapModifier.cull_face`
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|
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Removed
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^^^^^^^
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* **use_cull_back_faces**
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* **use_cull_front_faces**
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|
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bpy.types.WindowManager
|
|
-----------------------
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Added
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^^^^^
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* :class:`bpy.types.WindowManager.addon_filter`
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* :class:`bpy.types.WindowManager.addon_search`
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* :class:`bpy.types.WindowManager.addon_support`
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* :class:`bpy.types.WindowManager.event_timer_add`
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* :class:`bpy.types.WindowManager.event_timer_remove`
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bpy.types.WoodTexture
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|
---------------------
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Renamed
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^^^^^^^
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|
* **noisebasis_2** -> :class:`bpy.types.WoodTexture.noise_basis_2`
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bpy.types.VertexGroup
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|
---------------------
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Added
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^^^^^
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* :class:`bpy.types.VertexGroup.add`
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* :class:`bpy.types.VertexGroup.remove`
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* :class:`bpy.types.VertexGroup.weight`
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bpy.types.FCurveKeyframePoints
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|
------------------------------
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|
|
Added
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|
^^^^^
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* :class:`bpy.types.FCurveKeyframePoints.insert`
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|
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Function Arguments
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^^^^^^^^^^^^^^^^^^
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* :class:`bpy.types.FCurveKeyframePoints.insert` (count), *was (frame, value, replace, needed, fast)*
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bpy.types.ThemeView3D
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|
---------------------
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|
|
Added
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^^^^^
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* :class:`bpy.types.ThemeView3D.outline_width`
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bpy.types.Image
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|
---------------
|
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|
|
Added
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^^^^^
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* :class:`bpy.types.Image.pixels`
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bpy.types.Bone
|
|
--------------
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Added
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|
^^^^^
|
|
|
|
* :class:`bpy.types.Bone.bbone_x`
|
|
* :class:`bpy.types.Bone.bbone_z`
|
|
|
|
bpy.types.InputKeyMapPanel
|
|
--------------------------
|
|
|
|
Removed
|
|
^^^^^^^
|
|
|
|
* **draw_entry**
|
|
* **draw_filtered**
|
|
* **draw_hierarchy**
|
|
* **draw_keymaps**
|
|
* **draw_km**
|
|
* **draw_kmi**
|
|
* **draw_kmi_properties**
|
|
* **indented_layout**
|
|
|
|
bpy.types.ParticleSettings
|
|
--------------------------
|
|
|
|
Added
|
|
^^^^^
|
|
|
|
* :class:`bpy.types.ParticleSettings.active_texture`
|
|
* :class:`bpy.types.ParticleSettings.active_texture_index`
|
|
* :class:`bpy.types.ParticleSettings.child_parting_factor`
|
|
* :class:`bpy.types.ParticleSettings.child_parting_max`
|
|
* :class:`bpy.types.ParticleSettings.child_parting_min`
|
|
* :class:`bpy.types.ParticleSettings.color_maximum`
|
|
* :class:`bpy.types.ParticleSettings.create_long_hair_children`
|
|
* :class:`bpy.types.ParticleSettings.draw_color`
|
|
* :class:`bpy.types.ParticleSettings.effector_amount`
|
|
* :class:`bpy.types.ParticleSettings.grid_random`
|
|
* :class:`bpy.types.ParticleSettings.hair_length`
|
|
* :class:`bpy.types.ParticleSettings.hexagonal_grid`
|
|
* :class:`bpy.types.ParticleSettings.is_fluid`
|
|
* :class:`bpy.types.ParticleSettings.kink_amplitude_clump`
|
|
* :class:`bpy.types.ParticleSettings.kink_flat`
|
|
* :class:`bpy.types.ParticleSettings.texture_slots`
|
|
* :class:`bpy.types.ParticleSettings.timestep`
|
|
* :class:`bpy.types.ParticleSettings.use_advanced_hair`
|
|
|
|
Removed
|
|
^^^^^^^
|
|
|
|
* **reaction_shape**
|
|
* **show_material_color**
|
|
* **use_animate_branching**
|
|
* **use_branching**
|
|
* **use_symmetric_branching**
|
|
|
|
bpy.types.SceneGameData
|
|
-----------------------
|
|
|
|
Added
|
|
^^^^^
|
|
|
|
* :class:`bpy.types.SceneGameData.show_mouse`
|
|
|
|
bpy.types.MaterialPhysics
|
|
-------------------------
|
|
|
|
Renamed
|
|
^^^^^^^
|
|
|
|
* **damping** -> :class:`bpy.types.MaterialPhysics.fh_damping`
|
|
* **distance** -> :class:`bpy.types.MaterialPhysics.fh_distance`
|
|
* **force** -> :class:`bpy.types.MaterialPhysics.fh_force`
|
|
* **use_normal_align** -> :class:`bpy.types.MaterialPhysics.use_fh_normal`
|
|
|