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Benoit Bolsee 036ebc5523 BGE: GUI control over frame rate, logic rate, physics rate and physics subrate.
Four new buttons in World settings to control frame rate:
fps:  Nominal frame rate in frame per second.
      Also sets the physics timestep = 1/fps
phys: Maximum number of physics timestep per game frame in case
      the actual fps is less than nominal. This allows the 
      physics to keep up with real time even if the graphics slows
      down the game.
sub:  Fixed number of simulation substeps per physic timestep.
      Improves the precision of the physics simulation. Useful for
      fast moving objects for example.
log:  Maximum number of logic steps per game frame in case the 
      actual fps is less than nominal. This allows the logic
      system to follow the physics simulation. 
      Upper bound = phys 
      (setting the value higher than phys has no effect).
      On games with heavy logic system, it is useful to set this
      value to 1, to keep logic time under control.

All these values were already accessible from Python except phys:

GameLogic.getMaxPhysicsFrame():
	Gets the maximum number of physics frame per render frame.

GameLogic.setMaxPhysicsFrame(phys):
	Sets the maximum number of physics timestep that are executed per render frame.
	Higher value allows physics to keep up with realtime even if graphics slows down the game.
	Physics timestep is fixed and equal to 1/tickrate (see setLogicTicRate)
	maxphysics/ticrate is the maximum delay of the renderer that physics can compensate.
      phys: integer
2009-05-21 18:10:19 +00:00
bin/.blender Move Korean file from kr to ko also updated it to newer file. 2008-09-29 15:02:20 +00:00
blenderplayer Addes jpeg2000 support to cmake. 2009-03-06 15:46:13 +00:00
CMake cmake: apply patch to link with correct python library in win32 debug mode. 2009-05-18 07:53:13 +00:00
config Bug/patch #18714: fix game engine sound on OS X Intel, patch by 2009-05-15 12:34:01 +00:00
doc * add Brecht's small patch to make values to BF_QUICK and BF_QUICKDEBUG function as partial search entries. 2008-11-09 21:00:49 +00:00
extern cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
intern build without SDL in GCC 4.4 2009-05-21 14:11:12 +00:00
po Some Makefile changes still laying around. 2009-04-21 17:24:16 +00:00
projectfiles Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
projectfiles_vc7 Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
projectfiles_vc9 BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
release rvk1_torvk2.py patch committed by jean-michel soler (jms) 2009-05-21 17:54:45 +00:00
source BGE: GUI control over frame rate, logic rate, physics rate and physics subrate. 2009-05-21 18:10:19 +00:00
tools SCons 2009-04-30 10:18:50 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Some Makefile changes still laying around. 2009-04-21 17:24:16 +00:00
README Patch #17310: Fixing urls in main README 2008-07-12 06:18:06 +00:00
SConstruct Scons epydos changed options 2009-04-19 22:02:48 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
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	- your home directory
	- On OSX, the blender bundle is also checked 
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If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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