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RAS_OpenGLFilters
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code cleanup: bge warnings
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2013-04-04 23:16:23 +00:00 |
RAS_OpenGLRasterizer
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BGE: Fix T19241: draw debug shape with overlay/background scene.
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2015-07-27 13:49:06 +02:00 |
CMakeLists.txt
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
RAS_2DFilterManager.cpp
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
RAS_2DFilterManager.h
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_BucketManager.cpp
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Fix T38379: Mesh vertices only update when in cone of last created spotlight
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2014-05-12 23:13:27 -07:00 |
RAS_BucketManager.h
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Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer.
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2014-05-14 19:11:08 -07:00 |
RAS_CameraData.h
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Fix 73841 : Game Engine - Camera Lens Shift
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2015-06-29 10:45:27 -03:00 |
RAS_Deformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
RAS_FramingManager.cpp
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Fix 73841 : Game Engine - Camera Lens Shift
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2015-06-29 10:45:27 -03:00 |
RAS_FramingManager.h
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Fix 73841 : Game Engine - Camera Lens Shift
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2015-06-29 10:45:27 -03:00 |
RAS_ICanvas.h
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BGE: New API method getDisplayDimensions
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2015-04-07 18:32:25 +02:00 |
RAS_ILightObject.h
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Code cleanup: doxy comments
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2014-05-14 15:00:47 +10:00 |
RAS_IPolygonMaterial.cpp
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Move from MTFace to MTexPoly w/ texture checks
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2015-07-14 22:36:00 +10:00 |
RAS_IPolygonMaterial.h
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Move from MTFace to MTexPoly w/ texture checks
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2015-07-14 22:36:00 +10:00 |
RAS_IRasterizer.h
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BGE: Fix T19241: draw debug shape with overlay/background scene.
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2015-07-27 13:49:06 +02:00 |
RAS_MaterialBucket.cpp
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BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
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2015-06-20 14:21:31 +02:00 |
RAS_MaterialBucket.h
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BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
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2015-06-20 14:21:31 +02:00 |
RAS_MeshObject.cpp
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BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
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2015-06-20 14:21:31 +02:00 |
RAS_MeshObject.h
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BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
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2015-06-20 14:21:31 +02:00 |
RAS_ObjectColor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_Polygon.cpp
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BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
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2015-06-20 14:21:31 +02:00 |
RAS_Polygon.h
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BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
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2015-06-20 14:21:31 +02:00 |
RAS_Rect.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_texmatrix.cpp
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BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
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2012-12-18 20:56:25 +00:00 |
RAS_TexMatrix.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_TexVert.cpp
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Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
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2014-04-01 15:22:28 +11:00 |
RAS_TexVert.h
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BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
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2013-04-05 01:28:38 +00:00 |
SConscript
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |