forked from bartvdbraak/blender
5f11ae70ea
In some of the complex scenes it could a very long time for Cycles to respond to cancel request. This is because Cycles only cancels render at a consistent state of render buffer: when all scheduled samples are rendered. This was caused by the render scheduler over-scheduling the number of samples in an attempt to improve occupancy of the GPU. This fix makes it so the scheduler only compensates for the low occupancy if rendering can happen within a desired update time. There is no visible difference in the benchmark scenes with this change. Pull Request: https://projects.blender.org/blender/blender/pulls/122543 |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
hydra | ||
integrator | ||
kernel | ||
scene | ||
session | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |