blender/intern/SoundSystem/SConscript
Nathan Letwory 3d3f5d1640 + WITH_BF_OPENAL=0 should now actually not need OpenAL stuff
* BF_PROFILE_FLAGS to list form
2006-02-05 01:09:40 +00:00

17 lines
480 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('dummy/*.cpp') + env.Glob('intern/*.cpp')
incs = '. intern ../moto/include ../string dummy openal sdl'
defs = ''
if env['WITH_BF_OPENAL']:
sources += env.Glob('openal/*.cpp') + env.Glob('sdl/*.cpp')
incs += ' ' + env['BF_OPENAL_INC']
incs += ' ' + env['BF_SDL_INC']
else:
defs = 'NO_SOUND'
env.BlenderLib ('blender_sndsys', sources, Split(incs), Split(defs), libtype=['core','player2'], priority = [20,10] )