forked from bartvdbraak/blender
e12c08e8d1
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "graph/node_type.h"
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#include "util/util_array.h"
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#include "util/util_map.h"
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#include "util/util_param.h"
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CCL_NAMESPACE_BEGIN
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class MD5Hash;
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struct Node;
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struct NodeType;
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struct Transform;
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/* Node */
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struct Node {
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explicit Node(const NodeType *type, ustring name = ustring());
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virtual ~Node();
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/* set values */
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void set(const SocketType &input, bool value);
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void set(const SocketType &input, int value);
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void set(const SocketType &input, uint value);
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void set(const SocketType &input, float value);
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void set(const SocketType &input, float2 value);
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void set(const SocketType &input, float3 value);
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void set(const SocketType &input, const char *value);
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void set(const SocketType &input, ustring value);
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void set(const SocketType &input, const Transform &value);
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void set(const SocketType &input, Node *value);
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/* set array values. the memory from the input array will taken over
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* by the node and the input array will be empty after return */
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void set(const SocketType &input, array<bool> &value);
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void set(const SocketType &input, array<int> &value);
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void set(const SocketType &input, array<float> &value);
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void set(const SocketType &input, array<float2> &value);
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void set(const SocketType &input, array<float3> &value);
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void set(const SocketType &input, array<ustring> &value);
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void set(const SocketType &input, array<Transform> &value);
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void set(const SocketType &input, array<Node *> &value);
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/* get values */
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bool get_bool(const SocketType &input) const;
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int get_int(const SocketType &input) const;
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uint get_uint(const SocketType &input) const;
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float get_float(const SocketType &input) const;
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float2 get_float2(const SocketType &input) const;
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float3 get_float3(const SocketType &input) const;
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ustring get_string(const SocketType &input) const;
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Transform get_transform(const SocketType &input) const;
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Node *get_node(const SocketType &input) const;
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/* get array values */
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const array<bool> &get_bool_array(const SocketType &input) const;
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const array<int> &get_int_array(const SocketType &input) const;
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const array<float> &get_float_array(const SocketType &input) const;
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const array<float2> &get_float2_array(const SocketType &input) const;
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const array<float3> &get_float3_array(const SocketType &input) const;
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const array<ustring> &get_string_array(const SocketType &input) const;
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const array<Transform> &get_transform_array(const SocketType &input) const;
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const array<Node *> &get_node_array(const SocketType &input) const;
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/* generic values operations */
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bool has_default_value(const SocketType &input) const;
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void set_default_value(const SocketType &input);
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bool equals_value(const Node &other, const SocketType &input) const;
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void copy_value(const SocketType &input, const Node &other, const SocketType &other_input);
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/* equals */
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bool equals(const Node &other) const;
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/* compute hash of node and its socket values */
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void hash(MD5Hash &md5);
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/* Get total size of this node. */
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size_t get_total_size_in_bytes() const;
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ustring name;
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const NodeType *type;
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};
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CCL_NAMESPACE_END
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