.. |
properties_animviz.py
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pep8 cleanup
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2010-03-06 01:40:29 +00:00 |
properties_data_armature_rigify.py
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fix for nasty bug where registering properties would register them in the parent classes SRNA, made for confusing rigify args turning up in add sequencer adding collection.
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2010-03-16 17:20:15 +00:00 |
properties_data_armature.py
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pep8 cleanup
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2010-03-06 01:40:29 +00:00 |
properties_data_bone.py
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Restore iTaSC UI.
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2010-03-07 09:53:59 +00:00 |
properties_data_camera.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
properties_data_curve.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
properties_data_empty.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
properties_data_lamp.py
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pep8 warnings
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2010-03-14 23:26:17 +00:00 |
properties_data_lattice.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
properties_data_mesh.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
properties_data_metaball.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
properties_data_modifier.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
properties_game.py
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scene.render_data -> scene.render
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2010-02-23 12:48:35 +00:00 |
properties_material.py
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scene.render_data -> scene.render
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2010-02-23 12:48:35 +00:00 |
properties_object_constraint.py
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New "Maintain Volume" constraint. When attached to a bone, you specify a "free" axis. Upon scaling, this free axis scales normally, but the constraint forces the other two axes to adjust themselves appropriately so that overall bone volume is maintained. So, setting "Y" as the free axis (the default) creates a bone that automatically squashes and stretches when scaling. Thanks to Aligorith, Fweeb, Cessen and others for the feedback.
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2010-03-16 12:55:56 +00:00 |
properties_object.py
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pep8 cleanup
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2010-03-06 01:40:29 +00:00 |
properties_particle.py
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Few small hair dynamics goodies:
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2010-02-26 03:24:21 +00:00 |
properties_physics_cloth.py
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scene.render_data -> scene.render
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2010-02-23 12:48:35 +00:00 |
properties_physics_common.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
properties_physics_field.py
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scene.render_data -> scene.render
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2010-02-23 12:48:35 +00:00 |
properties_physics_fluid.py
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scene.render_data -> scene.render
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2010-02-23 12:48:35 +00:00 |
properties_physics_smoke.py
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scene.render_data -> scene.render
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2010-02-23 12:48:35 +00:00 |
properties_physics_softbody.py
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pep8 warnings
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2010-03-14 23:26:17 +00:00 |
properties_render.py
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minor changes to rna names for consistancy
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2010-03-16 17:42:58 +00:00 |
properties_scene.py
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Keying Set Fixes:
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2010-03-16 10:18:19 +00:00 |
properties_texture.py
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pep8 warnings
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2010-03-14 23:26:17 +00:00 |
properties_world.py
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scene.render_data -> scene.render
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2010-02-23 12:48:35 +00:00 |
space_buttons.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
space_console.py
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replace operator options bl_undo and bl_register with bl_options
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2010-03-01 00:03:51 +00:00 |
space_dopesheet.py
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Bugfix #21565: Scale keys from DopeSheet transform menu causes crash
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2010-03-14 03:05:30 +00:00 |
space_filebrowser.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
space_graph.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
space_image.py
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scene.render_data -> scene.render
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2010-02-23 12:48:35 +00:00 |
space_info.py
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move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
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2010-03-08 16:36:53 +00:00 |
space_logic.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
space_nla.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
space_node.py
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scene.render_data -> scene.render
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2010-02-23 12:48:35 +00:00 |
space_outliner.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
space_sequencer.py
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change the scene opengl sequence rendering to be a global option with rendering and scrubbing settings.
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2010-03-16 17:37:34 +00:00 |
space_text.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
space_time.py
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pep8 cleanup + correction for external player operator return value.
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2010-02-22 23:32:58 +00:00 |
space_userpref.py
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pep8 warnings
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2010-03-14 23:26:17 +00:00 |
space_view3d_toolbar.py
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pep8 warnings
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2010-03-14 23:26:17 +00:00 |
space_view3d.py
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move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
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2010-03-08 16:36:53 +00:00 |