blender/source/gameengine
Erwin Coumans 056a33ac69 new game-menu option 'Record Game Physics to Ipo'
including implementation. hope it works, and doesn't break to much.
it bakes physics objects transform into ipo, every frame of the running gameengine.
When you disable and run the game again, it clears the ipo's again. just for physics objects at the moment.

(perhaps some better UI in the future?)
2005-08-23 13:16:02 +00:00
..
BlenderRoutines new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Converter new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Expressions Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
GameLogic more preparations for bullet physics, and some eol issues with SCA_Joystick* 2005-07-18 05:41:00 +00:00
GamePlayer new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Ketsji new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Network Big patches: 2005-03-25 10:33:39 +00:00
Physics Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
SceneGraph big warning hunt commit 2005-03-09 19:45:59 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added support for compiling BULLET with scons on windows 2005-08-01 21:19:41 +00:00