blender/intern/cycles/kernel/osl/nodes
Dalai Felinto 335ffb0ff3 Brightness/Contrast Node for Cycles
Contrast helps to adjust IBL (HDR images used for background lighting).
Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing.
Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
2012-01-24 16:32:31 +00:00
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CMakeLists.txt Brightness/Contrast Node for Cycles 2012-01-24 16:32:31 +00:00
node_add_closure.osl
node_attribute.osl
node_background.osl
node_blend_texture.osl
node_blend_weight.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_brightness.osl Brightness/Contrast Node for Cycles 2012-01-24 16:32:31 +00:00
node_bump.osl
node_camera.osl CameraData Input Cycles Node 2011-12-02 20:36:13 +00:00
node_clouds_texture.osl
node_color.h HSV Color Node for Cycles 2011-12-02 16:57:37 +00:00
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_normal.osl
node_convert_from_point.osl
node_convert_from_vector.osl
node_diffuse_bsdf.osl Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00
node_distorted_noise_texture.osl
node_emission.osl
node_environment_texture.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_fresnel.h
node_fresnel.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_gamma.osl Cycles Gamma Node 2011-12-16 20:35:06 +00:00
node_geometry.osl Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates. 2011-05-04 15:22:15 +00:00
node_glass_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_glossy_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_holdout.osl Cycles: preview passes setting to set the max number of passes to render in 2011-08-29 10:21:10 +00:00
node_hsv.osl bugfix: [#29711] Cycles - HSV Node - Hue Change Bug 2011-12-29 05:40:48 +00:00
node_image_texture.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_invert.osl Invert Color Cycles Node 2011-12-03 23:05:35 +00:00
node_light_path.osl Cycles: 2011-09-01 15:53:36 +00:00
node_magic_texture.osl
node_mapping.osl
node_marble_texture.osl
node_math.osl
node_mix_closure.osl
node_mix.osl HSV Color Node for Cycles 2011-12-02 16:57:37 +00:00
node_musgrave_texture.osl
node_noise_texture.osl
node_normal.osl Normal Node - Cycles 2011-12-16 18:15:07 +00:00
node_output_displacement.osl
node_output_surface.osl Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
node_output_volume.osl Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
node_sepcomb_rgb.osl SeparateRGB and CombineRGB nodes for Cycles materials 2011-12-01 21:46:10 +00:00
node_sky_texture.osl
node_stucci_texture.osl
node_texture_coordinate.osl
node_texture.h
node_translucent_bsdf.osl
node_transparent_bsdf.osl
node_value.osl
node_vector_math.osl Cycles: fix vector math subtract not working correct, patch by Sanne. 2011-05-16 08:08:37 +00:00
node_velvet_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_voronoi_texture.osl
node_ward_bsdf.osl
node_wood_texture.osl
stdosl.h Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00