blender/intern/cycles/render/tile.cpp
Sergey Sharybin 0579eaae1f Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.

For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.

Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.

This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.

Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.

Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner

Reviewed By: lukasstockner97, maiself, nirved, dingto

Subscribers: brecht

Differential Revision: https://developer.blender.org/D2586
2017-03-29 13:41:11 +02:00

393 lines
11 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/tile.h"
#include "util/util_algorithm.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
namespace {
class TileComparator {
public:
TileComparator(TileOrder order, int2 center)
: order_(order),
center_(center)
{}
bool operator()(Tile &a, Tile &b)
{
switch(order_) {
case TILE_CENTER:
{
float2 dist_a = make_float2(center_.x - (a.x + a.w/2),
center_.y - (a.y + a.h/2));
float2 dist_b = make_float2(center_.x - (b.x + b.w/2),
center_.y - (b.y + b.h/2));
return dot(dist_a, dist_a) < dot(dist_b, dist_b);
}
case TILE_LEFT_TO_RIGHT:
return (a.x == b.x)? (a.y < b.y): (a.x < b.x);
case TILE_RIGHT_TO_LEFT:
return (a.x == b.x)? (a.y < b.y): (a.x > b.x);
case TILE_TOP_TO_BOTTOM:
return (a.y == b.y)? (a.x < b.x): (a.y > b.y);
case TILE_BOTTOM_TO_TOP:
default:
return (a.y == b.y)? (a.x < b.x): (a.y < b.y);
}
}
protected:
TileOrder order_;
int2 center_;
};
inline int2 hilbert_index_to_pos(int n, int d)
{
int2 r, xy = make_int2(0, 0);
for(int s = 1; s < n; s *= 2) {
r.x = (d >> 1) & 1;
r.y = (d ^ r.x) & 1;
if(!r.y) {
if(r.x) {
xy = make_int2(s-1, s-1) - xy;
}
swap(xy.x, xy.y);
}
xy += r*make_int2(s, s);
d >>= 2;
}
return xy;
}
enum SpiralDirection {
DIRECTION_UP,
DIRECTION_LEFT,
DIRECTION_DOWN,
DIRECTION_RIGHT,
};
} /* namespace */
TileManager::TileManager(bool progressive_, int num_samples_, int2 tile_size_, int start_resolution_,
bool preserve_tile_device_, bool background_, TileOrder tile_order_, int num_devices_)
{
progressive = progressive_;
tile_size = tile_size_;
tile_order = tile_order_;
start_resolution = start_resolution_;
num_samples = num_samples_;
num_devices = num_devices_;
preserve_tile_device = preserve_tile_device_;
background = background_;
range_start_sample = 0;
range_num_samples = -1;
BufferParams buffer_params;
reset(buffer_params, 0);
}
TileManager::~TileManager()
{
}
static int get_divider(int w, int h, int start_resolution)
{
int divider = 1;
if(start_resolution != INT_MAX) {
while(w*h > start_resolution*start_resolution) {
w = max(1, w/2);
h = max(1, h/2);
divider <<= 1;
}
}
return divider;
}
void TileManager::reset(BufferParams& params_, int num_samples_)
{
params = params_;
set_samples(num_samples_);
state.buffer = BufferParams();
state.sample = range_start_sample - 1;
state.num_tiles = 0;
state.num_samples = 0;
state.resolution_divider = get_divider(params.width, params.height, start_resolution);
state.tiles.clear();
}
void TileManager::set_samples(int num_samples_)
{
num_samples = num_samples_;
/* No real progress indication is possible when using unlimited samples. */
if(num_samples == INT_MAX) {
state.total_pixel_samples = 0;
}
else {
uint64_t pixel_samples = 0;
/* While rendering in the viewport, the initial preview resolution is increased to the native resolution
* before the actual rendering begins. Therefore, additional pixel samples will be rendered. */
int divider = get_divider(params.width, params.height, start_resolution) / 2;
while(divider > 1) {
int image_w = max(1, params.width/divider);
int image_h = max(1, params.height/divider);
pixel_samples += image_w * image_h;
divider >>= 1;
}
state.total_pixel_samples = pixel_samples + (uint64_t)get_num_effective_samples() * params.width*params.height;
}
}
/* If sliced is false, splits image into tiles and assigns equal amount of tiles to every render device.
* If sliced is true, slice image into as much pieces as how many devices are rendering this image. */
int TileManager::gen_tiles(bool sliced)
{
int resolution = state.resolution_divider;
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
int2 center = make_int2(image_w/2, image_h/2);
state.tiles.clear();
int num_logical_devices = preserve_tile_device? num_devices: 1;
int num = min(image_h, num_logical_devices);
int slice_num = sliced? num: 1;
int tile_index = 0;
state.tiles.clear();
state.tiles.resize(num);
vector<list<Tile> >::iterator tile_list = state.tiles.begin();
if(tile_order == TILE_HILBERT_SPIRAL) {
assert(!sliced);
/* Size of blocks in tiles, must be a power of 2 */
const int hilbert_size = (max(tile_size.x, tile_size.y) <= 12)? 8: 4;
int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
int tile_h = (tile_size.y >= image_h)? 1: (image_h + tile_size.y - 1)/tile_size.y;
int tiles_per_device = (tile_w * tile_h + num - 1) / num;
int cur_device = 0, cur_tiles = 0;
int2 block_size = tile_size * make_int2(hilbert_size, hilbert_size);
/* Number of blocks to fill the image */
int blocks_x = (block_size.x >= image_w)? 1: (image_w + block_size.x - 1)/block_size.x;
int blocks_y = (block_size.y >= image_h)? 1: (image_h + block_size.y - 1)/block_size.y;
int n = max(blocks_x, blocks_y) | 0x1; /* Side length of the spiral (must be odd) */
/* Offset of spiral (to keep it centered) */
int2 offset = make_int2((image_w - n*block_size.x)/2, (image_h - n*block_size.y)/2);
offset = (offset / tile_size) * tile_size; /* Round to tile border. */
int2 block = make_int2(0, 0); /* Current block */
SpiralDirection prev_dir = DIRECTION_UP, dir = DIRECTION_UP;
for(int i = 0;;) {
/* Generate the tiles in the current block. */
for(int hilbert_index = 0; hilbert_index < hilbert_size*hilbert_size; hilbert_index++) {
int2 tile, hilbert_pos = hilbert_index_to_pos(hilbert_size, hilbert_index);
/* Rotate block according to spiral direction. */
if(prev_dir == DIRECTION_UP && dir == DIRECTION_UP) {
tile = make_int2(hilbert_pos.y, hilbert_pos.x);
}
else if(dir == DIRECTION_LEFT || prev_dir == DIRECTION_LEFT) {
tile = hilbert_pos;
}
else if(dir == DIRECTION_DOWN) {
tile = make_int2(hilbert_size-1-hilbert_pos.y, hilbert_size-1-hilbert_pos.x);
}
else {
tile = make_int2(hilbert_size-1-hilbert_pos.x, hilbert_size-1-hilbert_pos.y);
}
int2 pos = block*block_size + tile*tile_size + offset;
/* Only add tiles which are in the image (tiles outside of the image can be generated since the spiral is always square). */
if(pos.x >= 0 && pos.y >= 0 && pos.x < image_w && pos.y < image_h) {
int w = min(tile_size.x, image_w - pos.x);
int h = min(tile_size.y, image_h - pos.y);
tile_list->push_front(Tile(tile_index, pos.x, pos.y, w, h, cur_device));
cur_tiles++;
tile_index++;
if(cur_tiles == tiles_per_device) {
tile_list++;
cur_tiles = 0;
cur_device++;
}
}
}
/* Stop as soon as the spiral has reached the center block. */
if(block.x == (n-1)/2 && block.y == (n-1)/2)
break;
/* Advance to next block. */
prev_dir = dir;
switch(dir) {
case DIRECTION_UP:
block.y++;
if(block.y == (n-i-1)) {
dir = DIRECTION_LEFT;
}
break;
case DIRECTION_LEFT:
block.x++;
if(block.x == (n-i-1)) {
dir = DIRECTION_DOWN;
}
break;
case DIRECTION_DOWN:
block.y--;
if(block.y == i) {
dir = DIRECTION_RIGHT;
}
break;
case DIRECTION_RIGHT:
block.x--;
if(block.x == i+1) {
dir = DIRECTION_UP;
i++;
}
break;
}
}
return tile_index;
}
for(int slice = 0; slice < slice_num; slice++) {
int slice_y = (image_h/slice_num)*slice;
int slice_h = (slice == slice_num-1)? image_h - slice*(image_h/slice_num): image_h/slice_num;
int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
int tile_h = (tile_size.y >= slice_h)? 1: (slice_h + tile_size.y - 1)/tile_size.y;
int tiles_per_device = (tile_w * tile_h + num - 1) / num;
int cur_device = 0, cur_tiles = 0;
for(int tile_y = 0; tile_y < tile_h; tile_y++) {
for(int tile_x = 0; tile_x < tile_w; tile_x++, tile_index++) {
int x = tile_x * tile_size.x;
int y = tile_y * tile_size.y;
int w = (tile_x == tile_w-1)? image_w - x: tile_size.x;
int h = (tile_y == tile_h-1)? slice_h - y: tile_size.y;
tile_list->push_back(Tile(tile_index, x, y + slice_y, w, h, sliced? slice: cur_device));
if(!sliced) {
cur_tiles++;
if(cur_tiles == tiles_per_device) {
/* Tiles are already generated in Bottom-to-Top order, so no sort is necessary in that case. */
if(tile_order != TILE_BOTTOM_TO_TOP) {
tile_list->sort(TileComparator(tile_order, center));
}
tile_list++;
cur_tiles = 0;
cur_device++;
}
}
}
}
if(sliced) {
tile_list++;
}
}
return tile_index;
}
void TileManager::set_tiles()
{
int resolution = state.resolution_divider;
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
state.num_tiles = gen_tiles(!background);
state.buffer.width = image_w;
state.buffer.height = image_h;
state.buffer.full_x = params.full_x/resolution;
state.buffer.full_y = params.full_y/resolution;
state.buffer.full_width = max(1, params.full_width/resolution);
state.buffer.full_height = max(1, params.full_height/resolution);
}
bool TileManager::next_tile(Tile& tile, int device)
{
int logical_device = preserve_tile_device? device: 0;
if((logical_device >= state.tiles.size()) || state.tiles[logical_device].empty())
return false;
tile = Tile(state.tiles[logical_device].front());
state.tiles[logical_device].pop_front();
return true;
}
bool TileManager::done()
{
int end_sample = (range_num_samples == -1)
? num_samples
: range_start_sample + range_num_samples;
return (state.resolution_divider == 1) &&
(state.sample+state.num_samples >= end_sample);
}
bool TileManager::next()
{
if(done())
return false;
if(progressive && state.resolution_divider > 1) {
state.sample = 0;
state.resolution_divider /= 2;
state.num_samples = 1;
set_tiles();
}
else {
state.sample++;
if(progressive)
state.num_samples = 1;
else if(range_num_samples == -1)
state.num_samples = num_samples;
else
state.num_samples = range_num_samples;
state.resolution_divider = 1;
set_tiles();
}
return true;
}
int TileManager::get_num_effective_samples()
{
return (range_num_samples == -1) ? num_samples
: range_num_samples;
}
CCL_NAMESPACE_END