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CMakeLists.txt
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Cycles Hair:
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2012-12-29 01:57:32 +00:00 |
node_add_closure.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_ambient_occlusion.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_attribute.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_background.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_brick_texture.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_brightness.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_bump.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_camera.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_checker_texture.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_color.h
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_combine_rgb.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_convert_from_color.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_convert_from_float.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_convert_from_int.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_convert_from_normal.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_convert_from_point.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_convert_from_string.osl
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Fix #33347: cycles OSL crash connecting string to vector socket.
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2012-11-30 06:10:16 +00:00 |
node_convert_from_vector.osl
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Fix #33347: cycles OSL crash connecting string to vector socket.
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2012-11-30 06:10:16 +00:00 |
node_diffuse_bsdf.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_emission.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_environment_texture.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_fresnel.h
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_fresnel.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_gamma.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_geometry.osl
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Cycles OSL: small optimization to geometry node, tangent output still was
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2012-12-16 09:37:32 +00:00 |
node_glass_bsdf.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_glossy_bsdf.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_gradient_texture.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_hair_info.osl
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Cycles Hair: refactoring to support generic attributes for hair curves. There
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2013-01-03 12:08:54 +00:00 |
node_holdout.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_hsv.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_image_texture.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_invert.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_layer_weight.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_light_falloff.osl
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osl style cleanup and update man-page.
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2012-12-04 03:18:08 +00:00 |
node_light_path.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_magic_texture.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_mapping.osl
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replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays.
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2012-12-12 02:48:03 +00:00 |
node_math.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_mix_closure.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_mix.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_musgrave_texture.osl
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Cycles: different fix for perlin noise generating nan values, now check for
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2013-01-09 22:06:03 +00:00 |
node_noise_texture.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_normal_map.osl
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osl style cleanup and update man-page.
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2012-12-04 03:18:08 +00:00 |
node_normal.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_object_info.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_output_displacement.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_output_surface.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_output_volume.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_particle_info.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_refraction_bsdf.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_rgb_curves.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_rgb_ramp.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_separate_rgb.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_set_normal.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_sky_texture.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_tangent.osl
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Cycles: 4 new nodes.
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2012-11-06 19:59:02 +00:00 |
node_texture_coordinate.osl
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Fix cycles OSL wrong reflection texture coordinate.
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2012-11-22 22:24:34 +00:00 |
node_texture.h
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Cycles: different fix for perlin noise generating nan values, now check for
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2013-01-09 22:06:03 +00:00 |
node_translucent_bsdf.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_transparent_bsdf.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_value.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_vector_curves.osl
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Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
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2012-12-11 14:39:37 +00:00 |
node_vector_math.osl
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
node_velvet_bsdf.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_voronoi_texture.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_ward_bsdf.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
node_wave_texture.osl
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OSL Shader Files:
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2012-12-11 16:06:03 +00:00 |
oslutil.h
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Cycles OSL: refactoring and fixes
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2012-11-03 14:32:13 +00:00 |
SConscript
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Added GPL header to sconscripts!
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2012-12-17 08:01:43 +00:00 |
stdosl.h
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Fix OSL distance() of point to line segment function not being available,
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2012-12-28 18:21:07 +00:00 |