blender/source/gameengine/SceneGraph/SConscript
Nathan Letwory 2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00

16 lines
377 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp')
incs = '. #intern/moto/include'
cxxflags = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
cxxflags.append ('/GR')
cxxflags.append ('/O2')
cxxflags.append ('/EHsc')
env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,125], cxx_compileflags = cxxflags )