forked from bartvdbraak/blender
790d6ca256
* gameplayer is now probably not going to build without PNG turned ON. To fix that it would be necessary to use #ifndef NOPNG around the GPC_Canvas::MakeScreenShot. Since I don't this function it's working in 2.5 yet it's better to wait for that before doing it. |
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.. | ||
unix | ||
windows | ||
bmfont.cpp | ||
CMakeLists.txt | ||
GPC_Canvas.cpp | ||
GPC_Canvas.h | ||
GPC_Engine.cpp | ||
GPC_Engine.h | ||
GPC_KeyboardDevice.cpp | ||
GPC_KeyboardDevice.h | ||
GPC_MouseDevice.cpp | ||
GPC_MouseDevice.h | ||
GPC_RawImage.cpp | ||
GPC_RawImage.h | ||
GPC_RawLoadDotBlendArray.cpp | ||
GPC_RawLoadDotBlendArray.h | ||
GPC_RawLogoArrays.cpp | ||
GPC_RawLogoArrays.h | ||
GPC_RenderTools.cpp | ||
GPC_RenderTools.h | ||
GPC_System.cpp | ||
GPC_System.h | ||
load.blend | ||
logo_blender3d.raw | ||
logo_blender.raw | ||
logo_nan.raw | ||
Makefile | ||
SConscript |