forked from bartvdbraak/blender
0639ba8ea5
We fallback to Sharp closures for Glossy, Glass and Refraction nodes now, in case the Roughness input is disconnected and 0 (< 1e-4f to be exact). This way we gain a few percentages of performance, in case the user did not manually set the closure type to "Sharp" in the UI. Sharp will probably be removed from the UI as a followup, not needed anymore with this internal optimization. Original idea by Lukas Stockner(Differential Revision: https://developer.blender.org/D1439), code implementation by myself. |
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doc | ||
extern | ||
intern | ||
release | ||
scons@625d446ae8 | ||
source | ||
tests | ||
.arcconfig | ||
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CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |