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RAS_OpenGLFilters
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_OpenGLRasterizer
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Fix for bug #17620: the motion blur actuator did not work correct
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2008-09-15 00:57:11 +00:00 |
CMakeLists.txt
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improvement of 2d-filter custom shader,
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2008-07-12 10:21:37 +00:00 |
Makefile
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_2DFilterManager.cpp
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BGE 2dFilters some extra fixes
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2008-07-20 23:34:17 +00:00 |
RAS_2DFilterManager.h
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BGE Bug Fix:#17349, fixes some problems about 2d-filters
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2008-07-20 23:03:01 +00:00 |
RAS_BucketManager.cpp
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Various game engine fixes:
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2008-09-14 00:32:18 +00:00 |
RAS_BucketManager.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_CameraData.h
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Am teaching a GE course this week, and am finding some small issues that I'm hoping to patch.
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2008-07-29 20:28:11 +00:00 |
RAS_Deformer.h
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BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.
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2008-06-18 06:46:49 +00:00 |
RAS_FramingManager.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_FramingManager.h
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Various game engine fixes:
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2008-09-14 00:32:18 +00:00 |
RAS_ICanvas.h
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BGE Bug Fix:#17349, fixes some problems about 2d-filters
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2008-07-20 23:03:01 +00:00 |
RAS_IPolygonMaterial.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_IPolygonMaterial.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_IRasterizer.h
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Various game engine fixes:
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2008-09-14 00:32:18 +00:00 |
RAS_IRenderTools.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_IRenderTools.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_LightObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_MaterialBucket.cpp
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Fix bug that broke editing vertices through python in the game engine.
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2008-09-16 19:28:54 +00:00 |
RAS_MaterialBucket.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_MeshObject.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_MeshObject.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_ObjectColor.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_Polygon.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_Polygon.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_Rect.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_texmatrix.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_TexMatrix.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_TexVert.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_TexVert.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
SConscript
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |