blender/intern/cycles
Brecht Van Lommel 0731d78d00 Cycles: remove shadow pass
This was not working well in non-trivial scenes before the light tree, and now
it is even harder to make it work well with the light tree. It would average the
with equal weight for every light object regardless of intensity or distance, and
be quite noisy due to not working with multiple importance sampling.

We may restore this if were enough good use cases for the previous implementation,
but let's wait and see what the feedback is.

Some uses cases for this have been replaced by the shadow catcher passes, which
did not exist when this was added.

Ref T77889
2022-12-05 15:52:10 +01:00
..
app Cycles: remove cubin compiler build option 2022-11-17 16:04:07 +01:00
blender Cycles: remove shadow pass 2022-12-05 15:52:10 +01:00
bvh Cleanup: spelling, punctuation & repeated words in comments 2022-09-17 15:08:40 +10:00
cmake Cleanup: remove Cycles standalone repository lib detection 2022-11-28 21:03:07 +01:00
device Cleanup: use better matching integer types for graphics interop handle 2022-12-01 15:55:48 +01:00
doc Fix missing license file from last commit 2022-02-11 18:08:32 +01:00
graph Cycles: add OSL support for hiding input socket value 2022-11-23 18:59:52 +01:00
hydra CMake: cleanup, rename INC_HD_CYCLES to SRC_HD_CYCLES_HEADERS 2022-08-27 14:32:50 +10:00
integrator Cleanup: format 2022-11-16 12:59:47 +13:00
kernel Cycles: remove shadow pass 2022-12-05 15:52:10 +01:00
scene Cycles: remove shadow pass 2022-12-05 15:52:10 +01:00
session Cycles: Fixes for viewport render on Metal drawing backend 2022-12-02 16:46:43 +01:00
subd License headers: use SPDX for remaining files in Cycles 2022-02-15 17:52:38 +11:00
test Refactor: replace Cycles sse/avx types by vectorized float4/int4/float8/int8 2022-11-08 12:28:40 +01:00
util Cycles: Remove OpenGL header 2022-12-02 17:19:00 +01:00
CMakeLists.txt Merge branch 'blender-v3.4-release' 2022-11-17 16:05:01 +01:00