forked from bartvdbraak/blender
0731d78d00
This was not working well in non-trivial scenes before the light tree, and now it is even harder to make it work well with the light tree. It would average the with equal weight for every light object regardless of intensity or distance, and be quite noisy due to not working with multiple importance sampling. We may restore this if were enough good use cases for the previous implementation, but let's wait and see what the feedback is. Some uses cases for this have been replaced by the shadow catcher passes, which did not exist when this was added. Ref T77889 |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
hydra | ||
integrator | ||
kernel | ||
scene | ||
session | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |