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Mitchell Stokes 073d3ba5f7 BGE: Fix for [#34382] "Vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled" reported by V.R. (rolle).
The BucketManager was assuming that all modified meshes were rendered when a render pass completed. However, materials that did not cast buffer shadows did not render during the shadow rendering step, and thus were never updated.
2013-05-10 05:13:16 +00:00
build_files Fix OS X 32 bit build error, and bring buildbot config in sync with default. 2013-05-07 18:32:37 +00:00
doc update autogenerated changelog. also correct typos in the generator. 2013-05-09 01:58:49 +00:00
extern Add check for points behind camera in euclidan BA cost functor 2013-05-09 16:38:58 +00:00
intern Cycles / OpenCL: 2013-05-09 16:16:41 +00:00
release Bit flag enum props are always expanded, no need to specify it explicitely! 2013-05-09 19:30:09 +00:00
source BGE: Fix for [#34382] "Vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled" reported by V.R. (rolle). 2013-05-10 05:13:16 +00:00
CMakeLists.txt add option to disable guardedalloc, helps for debugging memory errors 2013-05-08 12:55:23 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile correct too-big allocation in mesh beautify. 2013-04-01 07:57:33 +00:00
SConstruct Merged changes in the trunk up to revision 55546. 2013-03-24 12:13:13 +00:00