forked from bartvdbraak/blender
c8b4cf9206
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
272 lines
6.0 KiB
C++
272 lines
6.0 KiB
C++
//
|
|
#include <iostream>
|
|
|
|
#include "RAS_ListRasterizer.h"
|
|
|
|
#ifdef WIN32
|
|
#include <windows.h>
|
|
#endif // WIN32
|
|
|
|
#include "GL/glew.h"
|
|
|
|
#include "RAS_MaterialBucket.h"
|
|
#include "RAS_TexVert.h"
|
|
#include "MT_assert.h"
|
|
|
|
//#ifndef NDEBUG
|
|
//#ifdef WIN32
|
|
//#define spit(x) std::cout << x << std::endl;
|
|
//#endif //WIN32
|
|
//#else
|
|
#define spit(x)
|
|
//#endif
|
|
|
|
RAS_ListSlot::RAS_ListSlot(RAS_ListRasterizer* rasty)
|
|
: KX_ListSlot(),
|
|
m_list(0),
|
|
m_flag(LIST_MODIFY|LIST_CREATE),
|
|
m_rasty(rasty)
|
|
{
|
|
}
|
|
|
|
int RAS_ListSlot::Release()
|
|
{
|
|
if (--m_refcount > 0)
|
|
return m_refcount;
|
|
m_rasty->RemoveListSlot(this);
|
|
delete this;
|
|
return 0;
|
|
}
|
|
|
|
RAS_ListSlot::~RAS_ListSlot()
|
|
{
|
|
RemoveList();
|
|
}
|
|
|
|
|
|
void RAS_ListSlot::RemoveList()
|
|
{
|
|
if(m_list != 0) {
|
|
spit("Releasing display list (" << m_list << ")");
|
|
glDeleteLists((GLuint)m_list, 1);
|
|
m_list =0;
|
|
}
|
|
}
|
|
|
|
void RAS_ListSlot::DrawList()
|
|
{
|
|
if(m_flag &LIST_STREAM || m_flag& LIST_NOCREATE) {
|
|
RemoveList();
|
|
return;
|
|
}
|
|
if(m_flag &LIST_MODIFY) {
|
|
if(m_flag &LIST_CREATE) {
|
|
if(m_list == 0) {
|
|
m_list = (unsigned int)glGenLists(1);
|
|
m_flag = m_flag &~ LIST_CREATE;
|
|
spit("Created display list (" << m_list << ")");
|
|
}
|
|
}
|
|
if(m_list != 0)
|
|
glNewList((GLuint)m_list, GL_COMPILE);
|
|
|
|
m_flag |= LIST_BEGIN;
|
|
return;
|
|
}
|
|
glCallList(m_list);
|
|
}
|
|
|
|
void RAS_ListSlot::EndList()
|
|
{
|
|
if(m_flag & LIST_BEGIN) {
|
|
glEndList();
|
|
m_flag = m_flag &~(LIST_BEGIN|LIST_MODIFY);
|
|
m_flag |= LIST_END;
|
|
glCallList(m_list);
|
|
}
|
|
}
|
|
|
|
void RAS_ListSlot::SetModified(bool mod)
|
|
{
|
|
if(mod && !(m_flag & LIST_MODIFY)) {
|
|
spit("Modifying list (" << m_list << ")");
|
|
m_flag = m_flag &~ LIST_END;
|
|
m_flag |= LIST_STREAM;
|
|
}
|
|
}
|
|
|
|
bool RAS_ListSlot::End()
|
|
{
|
|
return (m_flag &LIST_END)!=0;
|
|
}
|
|
|
|
|
|
|
|
RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool useVertexArrays, bool lock)
|
|
: RAS_VAOpenGLRasterizer(canvas, lock),
|
|
mUseVertexArrays(useVertexArrays),
|
|
mATI(false)
|
|
{
|
|
if (!strcmp((const char*)glGetString(GL_VENDOR), "ATI Technologies Inc."))
|
|
mATI = true;
|
|
}
|
|
|
|
RAS_ListRasterizer::~RAS_ListRasterizer()
|
|
{
|
|
ReleaseAlloc();
|
|
}
|
|
|
|
void RAS_ListRasterizer::RemoveListSlot(RAS_ListSlot* list)
|
|
{
|
|
if (list->m_flag & LIST_DERIVEDMESH) {
|
|
RAS_DerivedMeshLists::iterator it = mDerivedMeshLists.begin();
|
|
while(it != mDerivedMeshLists.end()) {
|
|
if (it->second == list) {
|
|
mDerivedMeshLists.erase(it);
|
|
break;
|
|
}
|
|
it++;
|
|
}
|
|
} else {
|
|
RAS_ArrayLists::iterator it = mArrayLists.begin();
|
|
while(it != mArrayLists.end()) {
|
|
if (it->second == list) {
|
|
mArrayLists.erase(it);
|
|
break;
|
|
}
|
|
it++;
|
|
}
|
|
}
|
|
}
|
|
|
|
RAS_ListSlot* RAS_ListRasterizer::FindOrAdd(RAS_MeshSlot& ms)
|
|
{
|
|
/*
|
|
Keep a copy of constant lists submitted for rendering,
|
|
this guards against (replicated)new...delete every frame,
|
|
and we can reuse lists!
|
|
:: sorted by mesh slot
|
|
*/
|
|
RAS_ListSlot* localSlot = (RAS_ListSlot*)ms.m_DisplayList;
|
|
if(!localSlot) {
|
|
if (ms.m_pDerivedMesh) {
|
|
// that means that we draw based on derived mesh, a display list is possible
|
|
// Note that we come here only for static derived mesh
|
|
RAS_DerivedMeshLists::iterator it = mDerivedMeshLists.find(ms.m_pDerivedMesh);
|
|
if(it == mDerivedMeshLists.end()) {
|
|
localSlot = new RAS_ListSlot(this);
|
|
localSlot->m_flag |= LIST_DERIVEDMESH;
|
|
mDerivedMeshLists.insert(std::pair<DerivedMesh*, RAS_ListSlot*>(ms.m_pDerivedMesh, localSlot));
|
|
} else {
|
|
localSlot = static_cast<RAS_ListSlot*>(it->second->AddRef());
|
|
}
|
|
} else {
|
|
RAS_ArrayLists::iterator it = mArrayLists.find(ms.m_displayArrays);
|
|
if(it == mArrayLists.end()) {
|
|
localSlot = new RAS_ListSlot(this);
|
|
mArrayLists.insert(std::pair<RAS_DisplayArrayList, RAS_ListSlot*>(ms.m_displayArrays, localSlot));
|
|
} else {
|
|
localSlot = static_cast<RAS_ListSlot*>(it->second->AddRef());
|
|
}
|
|
}
|
|
}
|
|
MT_assert(localSlot);
|
|
return localSlot;
|
|
}
|
|
|
|
void RAS_ListRasterizer::ReleaseAlloc()
|
|
{
|
|
for(RAS_ArrayLists::iterator it = mArrayLists.begin();it != mArrayLists.end();++it)
|
|
delete it->second;
|
|
mArrayLists.clear();
|
|
for (RAS_DerivedMeshLists::iterator it = mDerivedMeshLists.begin();it != mDerivedMeshLists.end();++it)
|
|
delete it->second;
|
|
mDerivedMeshLists.clear();
|
|
}
|
|
|
|
void RAS_ListRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
|
|
{
|
|
RAS_ListSlot* localSlot =0;
|
|
|
|
if(ms.m_bDisplayList) {
|
|
localSlot = FindOrAdd(ms);
|
|
localSlot->DrawList();
|
|
if(localSlot->End()) {
|
|
// save slot here too, needed for replicas and object using same mesh
|
|
// => they have the same vertexarray but different mesh slot
|
|
ms.m_DisplayList = localSlot;
|
|
return;
|
|
}
|
|
}
|
|
// derived mesh cannot use vertex array
|
|
if (mUseVertexArrays && !ms.m_pDerivedMesh)
|
|
RAS_VAOpenGLRasterizer::IndexPrimitives(ms);
|
|
else
|
|
RAS_OpenGLRasterizer::IndexPrimitives(ms);
|
|
|
|
if(ms.m_bDisplayList) {
|
|
localSlot->EndList();
|
|
ms.m_DisplayList = localSlot;
|
|
}
|
|
}
|
|
|
|
|
|
void RAS_ListRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
|
|
{
|
|
RAS_ListSlot* localSlot =0;
|
|
|
|
if(ms.m_bDisplayList) {
|
|
localSlot = FindOrAdd(ms);
|
|
localSlot->DrawList();
|
|
|
|
if(localSlot->End()) {
|
|
// save slot here too, needed for replicas and object using same mesh
|
|
// => they have the same vertexarray but different mesh slot
|
|
ms.m_DisplayList = localSlot;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// workaround: note how we do not use vertex arrays for making display
|
|
// lists, since glVertexAttribPointerARB doesn't seem to work correct
|
|
// in display lists on ATI? either a bug in the driver or in Blender ..
|
|
if (mUseVertexArrays && !mATI && !ms.m_pDerivedMesh)
|
|
RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(ms);
|
|
else
|
|
RAS_OpenGLRasterizer::IndexPrimitivesMulti(ms);
|
|
|
|
if(ms.m_bDisplayList) {
|
|
localSlot->EndList();
|
|
ms.m_DisplayList = localSlot;
|
|
}
|
|
}
|
|
|
|
bool RAS_ListRasterizer::Init(void)
|
|
{
|
|
if (mUseVertexArrays) {
|
|
return RAS_VAOpenGLRasterizer::Init();
|
|
} else {
|
|
return RAS_OpenGLRasterizer::Init();
|
|
}
|
|
}
|
|
|
|
void RAS_ListRasterizer::SetDrawingMode(int drawingmode)
|
|
{
|
|
if (mUseVertexArrays) {
|
|
RAS_VAOpenGLRasterizer::SetDrawingMode(drawingmode);
|
|
} else {
|
|
RAS_OpenGLRasterizer::SetDrawingMode(drawingmode);
|
|
}
|
|
}
|
|
|
|
void RAS_ListRasterizer::Exit()
|
|
{
|
|
if (mUseVertexArrays) {
|
|
RAS_VAOpenGLRasterizer::Exit();
|
|
} else {
|
|
RAS_OpenGLRasterizer::Exit();
|
|
}
|
|
}
|
|
|
|
// eof
|