forked from bartvdbraak/blender
08c9ecb3b0
change how data is added. eg. bpy.data.add_mesh(name) --> bpy.data.meshes.new(name) bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp) image and texture stil use add_* funcs |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |