blender/intern/iksolver/test/ik_glut_test/common/GlutKeyboardManager.h

102 lines
2.0 KiB
C++

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef NAN_INCLUDED_GlutKeyboardManager
#define NAN_INCLUDED_GlutKeyboardManager
#include "MEM_NonCopyable.h"
#include "MEM_SmartPtr.h"
// So pissed off with Glut callback stuff
// that is impossible to call objects unless they are global
// inherit from GlutKeyboardHandler and installl the drawer in the singleton
// class GlutKeyboardManager.
class GlutKeyboardHandler : public MEM_NonCopyable {
public :
virtual
void
HandleKeyboard(
unsigned char key,
int x,
int y
)= 0;
virtual
~GlutKeyboardHandler(
){};
};
class GlutKeyboardManager : public MEM_NonCopyable{
public :
static
GlutKeyboardManager *
Instance(
);
// this is the function you should pass to glut
static
void
HandleKeyboard(
unsigned char key,
int x,
int y
);
void
InstallHandler(
GlutKeyboardHandler *
);
void
ReleaseHandler(
);
~GlutKeyboardManager(
);
private :
GlutKeyboardManager (
) :
m_handler (0)
{
};
GlutKeyboardHandler * m_handler;
static MEM_SmartPtr<GlutKeyboardManager> m_s_instance;
};
#endif