forked from bartvdbraak/blender
0925d80cfa
(inverted, normalized, transposed) making an inverted copy of an objects matrix used to be.. (2.42) imat= Mathutils.Matrix(ob.matrixWorld) imat.invert() # inverted.. I added but now removed imat= ob.matrixWorld.inverted() # with copy (current functionality)... imat= ob.matrixWorld.copy().invert() |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |