forked from bartvdbraak/blender
09435ec149
* This caused nearly all particles to leak through the collision surface if simulation subframes were used and the collision object was moving. * In addition to fixing this I also did some more cleanup of the collision code and refined some of the comments. |
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build_files | ||
doc | ||
extern | ||
intern | ||
po | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
Makefile | ||
SConstruct |