blender/source/gameengine
Dalai Felinto 95dcf11a88 BGE: Font Object support to animated (object) colors
implemented the support for animated colors and a workaround for non animated colors. To be cleaned if/when this bug is fixed:
[#25487] BGE: Object Color only works when it has a keyed frame

* also increased the size of the text. Now it supports 280 (or 140 unicode) chars.
2011-01-04 21:27:44 +00:00
..
BlenderRoutines rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Converter - add in asserts for unlikely cases of invalid ID types being assigned to key->from. 2011-01-03 04:59:57 +00:00
Expressions rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
GameLogic rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
GamePlayer Fixing a crash on exit when using the Blenderplayer on win32. When free_blender() was freeing main, main was garbage since the blend file data was already freed. So, I just replaced free_blender) with IMB_exit() and free_nodesystem(). Using free_blender() worked when I was in Linux running tests. That or I'm just gong crazy. ;) 2010-12-31 10:56:06 +00:00
Ketsji BGE: Font Object support to animated (object) colors 2011-01-04 21:27:44 +00:00
Network rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Physics rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer Fix to make two-side texface option work with modifiers in the BGE. However, there appear to be some issues when a mesh has mixed two-side and non two-side faces. I think it's a problem in the converter and possibly related to this bug: https://projects.blender.org/tracker/index.php?func=detail&aid=24948&group_id=9&atid=306 2011-01-04 07:43:32 +00:00
SceneGraph rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
VideoTexture CXX_Guardedalloc was complaining about freeing NULL pointers in VideoTexture. I've added guards around the deletes to prevent this. 2011-01-02 10:05:22 +00:00
CMakeLists.txt CMake: use blender_include_dirs("${OPENGL_INCLUDE_DIR}") rather then blender_include_dirs(${OPENGL_INCLUDE_DIR}) 2010-12-31 04:29:11 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00