forked from bartvdbraak/blender
95dcf11a88
implemented the support for animated colors and a workaround for non animated colors. To be cleaned if/when this bug is fixed: [#25487] BGE: Object Color only works when it has a keyed frame * also increased the size of the text. Now it supports 280 (or 140 unicode) chars. |
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.. | ||
BlenderRoutines | ||
Converter | ||
Expressions | ||
GameLogic | ||
GamePlayer | ||
Ketsji | ||
Network | ||
Physics | ||
PyDoc | ||
Rasterizer | ||
SceneGraph | ||
VideoTexture | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |