blender/source
Alexander Gavrilov 0a2a006775 Collision: skip expensive BVH update if the collider doesn't move.
Since the collision modifier cannot be disabled, it causes a constant
hit on the viewport animation playback FPS. Most of this overhead can
be automatically removed in the case when the collider is static.

The updates are only skipped when the collider was stationary during
the preceding update as well, so the state is stored in a field.
Knowing that the collider is static can also be used to disable similar
BVH updates for substeps in the actual cloth simulation code.

Differential Revision: https://developer.blender.org/D2277
2016-10-07 21:47:00 +03:00
..
blender Collision: skip expensive BVH update if the collider doesn't move. 2016-10-07 21:47:00 +03:00
blenderplayer [Windows] Add support for code signing the final binaries. 2016-08-31 06:26:23 -06:00
creator CMake: Skip addons_contrib for release candidate builds 2016-09-05 10:14:07 +02:00
gameengine Fix T49520: broken vertex colors in the game engine. 2016-10-01 22:41:46 +02:00
tools@896c5f7895 Point submodules to latest master branches 2016-09-02 11:44:22 +02:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00