blender/source/creator/creator.c
Campbell Barton 1ed95e0450 F8Key reloads all python scripts and redraws for quick testing
F7 runs test.py also for testing
2009-04-23 06:58:02 +00:00

866 lines
25 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
/* for setuid / getuid */
#ifdef __sgi
#include <sys/types.h>
#include <unistd.h>
#endif
/* This little block needed for linking to Blender... */
#include "MEM_guardedalloc.h"
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "GEN_messaging.h"
#include "DNA_ID.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BKE_utildefines.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_packedFile.h"
#include "BKE_scene.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "IMB_imbuf.h" // for quicktime_init
#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#endif
#include "RE_pipeline.h"
//XXX #include "playanim_ext.h"
#include "ED_datafiles.h"
#include "UI_interface.h"
#include "WM_api.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
/* for passing information between creator and gameengine */
#include "SYS_System.h"
#include <signal.h>
#ifdef __FreeBSD__
# include <sys/types.h>
# include <floatingpoint.h>
# include <sys/rtprio.h>
#endif
#ifdef WITH_BINRELOC
#include "binreloc.h"
#endif
// from buildinfo.c
#ifdef BUILD_DATE
extern char * build_date;
extern char * build_time;
extern char * build_platform;
extern char * build_type;
#endif
/* Local Function prototypes */
static void print_help(void);
static void print_version(void);
/* for the callbacks: */
extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */
char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */
char btempdir[FILE_MAXDIR+FILE_MAXFILE];
/* Initialise callbacks for the modules that need them */
static void setCallbacks(void);
#if defined(__sgi) || defined(__alpha__)
static void fpe_handler(int sig)
{
// printf("SIGFPE trapped\n");
}
#endif
/* handling ctrl-c event in console */
static void blender_esc(int sig)
{
static int count = 0;
G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */
if (sig == 2) {
if (count) {
printf("\nBlender killed\n");
exit(2);
}
printf("\nSent an internal break event. Press ^C again to kill Blender\n");
count++;
}
}
static void print_version(void)
{
#ifdef BUILD_DATE
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
printf ("\tbuild date: %s\n", build_date);
printf ("\tbuild time: %s\n", build_time);
printf ("\tbuild revision: %s\n", build_rev);
printf ("\tbuild platform: %s\n", build_platform);
printf ("\tbuild type: %s\n", build_type);
#else
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
#endif
}
static void print_help(void)
{
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
printf ("Usage: blender [args ...] [file] [args ...]\n");
printf ("\nRender options:\n");
printf (" -b <file>\tRender <file> in background (doesn't load the user defaults .B.blend file)\n");
printf (" -a render frames from start to end (inclusive), only works when used after -b\n");
printf (" -S <name>\tSet scene <name>\n");
printf (" -f <frame>\tRender frame <frame> and save it\n");
printf (" -s <frame>\tSet start to frame <frame> (use before the -a argument)\n");
printf (" -e <frame>\tSet end to frame <frame> (use before the -a argument)\n");
printf (" -o <path>\tSet the render path and file name.\n");
printf (" Use // at the start of the path to\n");
printf (" render relative to the blend file.\n");
printf (" The # characters are replaced by the frame number, and used to define zero padding.\n");
printf (" ani_##_test.png becomes ani_01_test.png\n");
printf (" test-######.png becomes test-000001.png\n");
printf (" When the filename has no #, The suffix #### is added to the filename\n");
printf (" The frame number will be added at the end of the filename.\n");
printf (" eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a\n");
printf ("\nFormat options:\n");
printf (" -F <format>\tSet the render format, Valid options are...\n");
printf (" \tTGA IRIS HAMX JPEG MOVIE IRIZ RAWTGA\n");
printf (" \tAVIRAW AVIJPEG PNG BMP FRAMESERVER\n");
printf (" (formats that can be compiled into blender, not available on all systems)\n");
printf (" \tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS\n");
printf (" -x <bool>\tSet option to add the file extension to the end of the file.\n");
printf (" -t <threads>\tUse amount of <threads> for rendering (background mode only).\n");
printf (" [1-8], 0 for systems processor count.\n");
printf ("\nAnimation playback options:\n");
printf (" -a <options> <file(s)>\tPlayback <file(s)>, only operates this way when -b is not used.\n");
printf (" -p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>\n");
printf (" -m\t\tRead from disk (Don't buffer)\n");
printf (" -f <fps> <fps-base>\t\tSpecify FPS to start with\n");
printf (" -j <frame>\tSet frame step to <frame>\n");
printf ("\nWindow options:\n");
printf (" -w\t\tForce opening with borders (default)\n");
printf (" -W\t\tForce opening without borders\n");
printf (" -p <sx> <sy> <w> <h>\tOpen with lower left corner at <sx>, <sy>\n");
printf (" \tand width and height <w>, <h>\n");
printf ("\nGame Engine specific options:\n");
printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n");
printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n");
printf (" -g noaudio\t\tNo audio in Game Engine\n");
printf (" -g nomipmap\t\tNo Texture Mipmapping\n");
printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n");
printf ("\nMisc options:\n");
printf (" -d\t\tTurn debugging on\n");
printf (" -noaudio\tDisable audio on systems that support audio\n");
printf (" -nojoystick\tDisable joystick support\n");
printf (" -noglsl\tDisable GLSL shading\n");
printf (" -h\t\tPrint this help text\n");
printf (" -y\t\tDisable automatic python script execution (scriptlinks, pydrivers, pyconstraints, pynodes)\n");
printf (" -P <filename>\tRun the given Python script (filename or Blender Text)\n");
#ifdef WIN32
printf (" -R\t\tRegister .blend extension\n");
#endif
printf (" -v\t\tPrint Blender version and exit\n");
printf (" --\t\tEnds option processing. Following arguments are \n");
printf (" \t\t passed unchanged. Access via Python's sys.argv\n");
printf ("\nEnvironment Variables:\n");
printf (" $HOME\t\t\tStore files such as .blender/ .B.blend .Bfs .Blog here.\n");
#ifdef WIN32
printf (" $TEMP\t\tStore temporary files here.\n");
#else
printf (" $TMP or $TMPDIR\tStore temporary files here.\n");
printf (" $BF_TIFF_LIB\t\tUse an alternative libtiff.so for loading tiff image files.\n");
#endif
#ifndef DISABLE_SDL
printf (" $SDL_AUDIODRIVER\tLibSDL audio driver - alsa, esd, alsa, dma.\n");
#endif
printf (" $IMAGEEDITOR\t\tImage editor executable, launch with the IKey from the file selector.\n");
printf (" $WINEDITOR\t\tText editor executable, launch with the EKey from the file selector.\n");
printf (" $PYTHONHOME\t\tPath to the python directory, eg. /usr/lib/python.\n");
printf ("\nNote: Arguments must be separated by white space. eg:\n");
printf (" \"blender -ba test.blend\"\n");
printf (" ...will ignore the 'a'\n");
printf (" \"blender -b test.blend -f8\"\n");
printf (" ...will ignore 8 because there is no space between the -f and the frame value\n");
printf ("Note: Arguments are executed in the order they are given. eg:\n");
printf (" \"blender -b test.blend -f 1 -o /tmp\"\n");
printf (" ...may not render to /tmp because '-f 1' renders before the output path is set\n");
printf (" \"blender -b -o /tmp test.blend -f 1\"\n");
printf (" ...may not render to /tmp because loading the blend file overwrites the output path that was set\n");
printf (" \"blender -b test.blend -o /tmp -f 1\" works as expected.\n\n");
}
double PIL_check_seconds_timer(void);
/* XXX This was here to fix a crash when running python scripts
* with -P that used the screen.
*
* static void main_init_screen( void )
{
setscreen(G.curscreen);
if(G.main->scene.first==0) {
set_scene( add_scene("1") );
}
}*/
int main(int argc, char **argv)
{
SYS_SystemHandle syshandle;
bContext *C= CTX_create();
int a, i, stax, stay, sizx, sizy /*XXX, scr_init = 0*/;
#if defined(WIN32) || defined (__linux__)
int audio = 1;
#else
int audio = 0;
#endif
#ifdef WITH_BINRELOC
br_init( NULL );
#endif
setCallbacks();
#ifdef __APPLE__
/* patch to ignore argument finder gives us (pid?) */
if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) {
extern int GHOST_HACK_getFirstFile(char buf[]);
static char firstfilebuf[512];
argc= 1;
if (GHOST_HACK_getFirstFile(firstfilebuf)) {
argc= 2;
argv[1]= firstfilebuf;
}
}
#endif
#ifdef __FreeBSD__
fpsetmask(0);
#endif
#ifdef __linux__
#ifdef __alpha__
signal (SIGFPE, fpe_handler);
#endif
#endif
#if defined(__sgi)
signal (SIGFPE, fpe_handler);
#endif
// copy path to executable in bprogname. playanim and creting runtimes
// need this.
BLI_where_am_i(bprogname, argv[0]);
/* Hack - force inclusion of the plugin api functions,
* see blenpluginapi:pluginapi.c
*/
pluginapi_force_ref();
init_nodesystem();
initglobals(); /* blender.c */
syshandle = SYS_GetSystem();
GEN_init_messaging_system();
/* first test for background */
G.f |= G_DOSCRIPTLINKS; /* script links enabled by default */
for(a=1; a<argc; a++) {
/* Handle unix and windows style help requests */
if ((!strcmp(argv[a], "--help")) || (!strcmp(argv[a], "/?"))){
print_help();
exit(0);
}
/* end argument processing after -- */
if (!strcmp( argv[a], "--")){
a = argc;
break;
}
/* Handle long version request */
if (!strcmp(argv[a], "--version")){
print_version();
exit(0);
}
/* Handle -* switches */
else if(argv[a][0] == '-') {
switch(argv[a][1]) {
case 'a': /* -b was not given, play an animation */
/* exception here, see below, it probably needs happens after qt init? */
libtiff_init();
// XXX playanim(argc-1, argv+1);
exit(0);
break;
case 'b':
case 'B':
G.background = 1;
a= argc;
break;
case 'y':
G.f &= ~G_DOSCRIPTLINKS;
break;
case 'Y':
printf ("-y was used to disable script links because,\n");
printf ("\t-p being taken, Ton was of the opinion that Y\n");
printf ("\tlooked like a split (disabled) snake, and also\n");
printf ("\twas similar to a python's tongue (unproven).\n\n");
printf ("\tZr agreed because it gave him a reason to add a\n");
printf ("\tcompletely useless text into Blender.\n\n");
printf ("\tADDENDUM! Ton, in defense, found this picture of\n");
printf ("\tan Australian python, exhibiting her (his/its) forked\n");
printf ("\tY tongue. It could be part of an H Zr retorted!\n\n");
printf ("\thttp://www.users.bigpond.com/snake.man/\n");
exit(252);
case 'h':
print_help();
exit(0);
case 'v':
print_version();
exit(0);
default:
break;
}
}
}
#ifdef __sgi
setuid(getuid()); /* end superuser */
#endif
/* for all platforms, even windos has it! */
if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
/* background render uses this font too */
BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
init_def_material();
if(G.background==0) {
for(a=1; a<argc; a++) {
if(argv[a][0] == '-') {
switch(argv[a][1]) {
case 'p': /* prefsize */
if (argc-a < 5) {
printf ("-p requires four arguments\n");
exit(1);
}
a++;
stax= atoi(argv[a]);
a++;
stay= atoi(argv[a]);
a++;
sizx= atoi(argv[a]);
a++;
sizy= atoi(argv[a]);
WM_setprefsize(stax, stay, sizx, sizy);
break;
case 'd':
G.f |= G_DEBUG; /* std output printf's */
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
MEM_set_memory_debug();
#ifdef NAN_BUILDINFO
printf("Build: %s %s %s %s\n", build_date, build_time, build_platform, build_type);
#endif // NAN_BUILDINFO
for (i = 0; i < argc; i++) {
printf("argv[%d] = %s\n", i, argv[i]);
}
break;
case 'E':
G.f |= G_SWAP_EXCHANGE;
break;
case 'w':
/* with borders XXX OLD CRUFT!*/
break;
case 'W':
/* borderless, win + linux XXX OLD CRUFT */
/* XXX, fixme mein, borderless on OSX */
break;
case 'R':
/* Registering filetypes only makes sense on windows... */
#ifdef WIN32
RegisterBlendExtension(argv[0]);
#endif
break;
case 'n':
case 'N':
if (BLI_strcasecmp(argv[a], "-noaudio") == 0|| BLI_strcasecmp(argv[a], "-nosound") == 0) {
/**
notify the gameengine that no audio is wanted, even if the user didn't give
the flag -g noaudio.
*/
SYS_WriteCommandLineInt(syshandle,"noaudio",1);
audio = 0;
if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
}
if (BLI_strcasecmp(argv[a], "-nojoystick") == 0) {
/**
don't initialize joysticks if user doesn't want to use joysticks
failed joystick initialization delays over 5 seconds, before game engine start
*/
SYS_WriteCommandLineInt(syshandle,"nojoystick",1);
if (G.f & G_DEBUG) printf("disabling nojoystick\n");
}
if (BLI_strcasecmp(argv[a], "-noglsl") == 0)
GPU_extensions_disable();
break;
}
}
}
#ifndef DISABLE_PYTHON
BPY_start_python(argc, argv);
#endif
/**
* NOTE: sound_init_audio() *must be* after start_python,
* at least on FreeBSD.
* added note (ton): i removed it altogether
*/
WM_init(C);
// XXX BRECHT SOLVE
BLI_where_is_temp( btempdir, 1 ); /* call after loading the .B.blend so we can read U.tempdir */
#ifndef DISABLE_SDL
#ifdef __linux__
/* On linux the default SDL driver dma often would not play
* use alsa if none is set */
if ( getenv("SDL_AUDIODRIVER") == NULL) {
setenv("SDL_AUDIODRIVER", "alsa", 1);
}
#endif
#endif
}
else {
#ifndef DISABLE_PYTHON
BPY_start_python(argc, argv);
#endif
BLI_where_is_temp( btempdir, 0 ); /* call after loading the .B.blend so we can read U.tempdir */
// (ton) Commented out. I have no idea whats thisfor... will mail around!
// SYS_WriteCommandLineInt(syshandle,"noaudio",1);
// audio = 0;
// sound_init_audio();
// if (G.f & G_DEBUG) printf("setting audio to: %d\n", audio);
}
#ifndef DISABLE_PYTHON
/**
* NOTE: the U.pythondir string is NULL until WM_init() is executed,
* so we provide the BPY_ function below to append the user defined
* pythondir to Python's sys.path at this point. Simply putting
* WM_init() before BPY_start_python() crashes Blender at startup.
* Update: now this function also inits the bpymenus, which also depend
* on U.pythondir.
*/
BPY_post_start_python();
BPY_run_ui_scripts(C, 0); /* dont need to reload the first time */
#endif
#ifdef WITH_QUICKTIME
quicktime_init();
#endif /* WITH_QUICKTIME */
/* dynamically load libtiff, if available */
libtiff_init();
if (!G.have_libtiff && (G.f & G_DEBUG)) {
printf("Unable to load: libtiff.\n");
printf("Try setting the BF_TIFF_LIB environment variable if you want this support.\n");
printf("Example: setenv BF_TIFF_LIB /usr/lib/libtiff.so\n");
}
/* OK we are ready for it */
for(a=1; a<argc; a++) {
if (G.afbreek==1) break;
if(argv[a][0] == '-') {
switch(argv[a][1]) {
case '-': /* -- ends argument processing */
a = argc;
break;
case 'p': /* prefsize */
a+= 4;
break;
case 'g':
{
/**
gameengine parameters are automaticly put into system
-g [paramname = value]
-g [boolparamname]
example:
-g novertexarrays
-g maxvertexarraysize = 512
*/
if(++a < argc)
{
char* paramname = argv[a];
/* check for single value versus assignment */
if (a+1 < argc && (*(argv[a+1]) == '='))
{
a++;
if (a+1 < argc)
{
a++;
/* assignment */
SYS_WriteCommandLineString(syshandle,paramname,argv[a]);
} else
{
printf("error: argument assignment (%s) without value.\n",paramname);
}
/* name arg eaten */
} else
{
SYS_WriteCommandLineInt(syshandle,argv[a],1);
/* doMipMap */
if (!strcmp(argv[a],"nomipmap"))
{
GPU_set_mipmap(0); //doMipMap = 0;
}
/* linearMipMap */
if (!strcmp(argv[a],"linearmipmap"))
{
GPU_set_linear_mipmap(1); //linearMipMap = 1;
}
} /* if (*(argv[a+1]) == '=') */
} /* if(++a < argc) */
break;
}
case 'f':
a++;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (a < argc) {
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
Render *re= RE_NewRender(scene->id.name);
#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS)
BPY_do_all_scripts(SCRIPT_RENDER, 0);
#endif
RE_BlenderAnim(re, scene, frame, frame, scene->frame_step);
#ifndef DISABLE_PYTHON
BPY_do_all_scripts(SCRIPT_POSTRENDER, 0);
#endif
}
} else {
printf("\nError: no blend loaded. cannot use '-f'.\n");
}
break;
case 'a':
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
Render *re= RE_NewRender(scene->id.name);
#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS)
BPY_do_all_scripts(SCRIPT_RENDER, 1);
#endif
RE_BlenderAnim(re, scene, scene->r.sfra, scene->r.efra, scene->frame_step);
#ifndef DISABLE_PYTHON
if (G.f & G_DOSCRIPTLINKS)
BPY_do_all_scripts(SCRIPT_POSTRENDER, 1);
#endif
} else {
printf("\nError: no blend loaded. cannot use '-a'.\n");
}
break;
case 'S':
if(++a < argc) {
set_scene_name(argv[a]);
}
break;
case 's':
a++;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
if (a < argc) (scene->r.sfra) = frame;
} else {
printf("\nError: no blend loaded. cannot use '-s'.\n");
}
break;
case 'e':
a++;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
if (a < argc) (scene->r.efra) = frame;
} else {
printf("\nError: no blend loaded. cannot use '-e'.\n");
}
break;
case 'j':
a++;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
int fstep= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
if (a < argc) (scene->frame_step) = fstep;
} else {
printf("\nError: no blend loaded. cannot use '-j'.\n");
}
break;
case 'P':
#ifndef DISABLE_PYTHON
//XXX
// FOR TESTING ONLY
a++;
BPY_run_python_script(C, argv[a], NULL);
#if 0
a++;
if (a < argc) {
/* If we're not running in background mode, then give python a valid screen */
if ((G.background==0) && (scr_init==0)) {
main_init_screen();
scr_init = 1;
}
BPY_run_python_script(C, argv[a], NULL);
}
else printf("\nError: you must specify a Python script after '-P '.\n");
#endif
#else
printf("This blender was built without python support\n");
#endif /* DISABLE_PYTHON */
break;
case 'o':
a++;
if (a < argc){
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
BLI_strncpy(scene->r.pic, argv[a], FILE_MAXDIR);
} else {
printf("\nError: no blend loaded. cannot use '-o'.\n");
}
} else {
printf("\nError: you must specify a path after '-o '.\n");
}
break;
case 'F':
a++;
if (a < argc){
if (CTX_data_scene(C)==NULL) {
printf("\nError: no blend loaded. order the arguments so '-F ' is after the blend is loaded.\n");
} else {
Scene *scene= CTX_data_scene(C);
if (!strcmp(argv[a],"TGA")) scene->r.imtype = R_TARGA;
else if (!strcmp(argv[a],"IRIS")) scene->r.imtype = R_IRIS;
else if (!strcmp(argv[a],"HAMX")) scene->r.imtype = R_HAMX;
#ifdef WITH_DDS
else if (!strcmp(argv[a],"DDS")) scene->r.imtype = R_DDS;
#endif
else if (!strcmp(argv[a],"JPEG")) scene->r.imtype = R_JPEG90;
else if (!strcmp(argv[a],"MOVIE")) scene->r.imtype = R_MOVIE;
else if (!strcmp(argv[a],"IRIZ")) scene->r.imtype = R_IRIZ;
else if (!strcmp(argv[a],"RAWTGA")) scene->r.imtype = R_RAWTGA;
else if (!strcmp(argv[a],"AVIRAW")) scene->r.imtype = R_AVIRAW;
else if (!strcmp(argv[a],"AVIJPEG")) scene->r.imtype = R_AVIJPEG;
else if (!strcmp(argv[a],"PNG")) scene->r.imtype = R_PNG;
else if (!strcmp(argv[a],"AVICODEC")) scene->r.imtype = R_AVICODEC;
else if (!strcmp(argv[a],"QUICKTIME")) scene->r.imtype = R_QUICKTIME;
else if (!strcmp(argv[a],"BMP")) scene->r.imtype = R_BMP;
else if (!strcmp(argv[a],"HDR")) scene->r.imtype = R_RADHDR;
else if (!strcmp(argv[a],"TIFF")) scene->r.imtype = R_TIFF;
#ifdef WITH_OPENEXR
else if (!strcmp(argv[a],"EXR")) scene->r.imtype = R_OPENEXR;
else if (!strcmp(argv[a],"MULTILAYER")) scene->r.imtype = R_MULTILAYER;
#endif
else if (!strcmp(argv[a],"MPEG")) scene->r.imtype = R_FFMPEG;
else if (!strcmp(argv[a],"FRAMESERVER")) scene->r.imtype = R_FRAMESERVER;
else if (!strcmp(argv[a],"CINEON")) scene->r.imtype = R_CINEON;
else if (!strcmp(argv[a],"DPX")) scene->r.imtype = R_DPX;
#if WITH_OPENJPEG
else if (!strcmp(argv[a],"JP2")) scene->r.imtype = R_JP2;
#endif
else printf("\nError: Format from '-F' not known or not compiled in this release.\n");
}
} else {
printf("\nError: no blend loaded. cannot use '-x'.\n");
}
break;
case 't':
a++;
if (a < argc) {
if(G.background) {
RE_set_max_threads(atoi(argv[a]));
} else {
printf("Warning: threads can only be set in background mode\n");
}
} else {
printf("\nError: you must specify a number of threads between 0 and 8 '-t '.\n");
}
break;
case 'x': /* extension */
a++;
if (a < argc) {
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (argv[a][0] == '0') {
scene->r.scemode &= ~R_EXTENSION;
} else if (argv[a][0] == '1') {
scene->r.scemode |= R_EXTENSION;
} else {
printf("\nError: Use '-x 1' or '-x 0' To set the extension option.\n");
}
} else {
printf("\nError: no blend loaded. order the arguments so '-o ' is after '-x '.\n");
}
} else {
printf("\nError: you must specify a path after '- '.\n");
}
break;
}
}
else {
/* Make the path absolute because its needed for relative linked blends to be found */
char filename[FILE_MAXDIR + FILE_MAXFILE];
BLI_strncpy(filename, argv[a], sizeof(filename));
BLI_convertstringcwd(filename);
if (G.background) {
int retval = BKE_read_file(C, argv[a], NULL, NULL);
// XXX sound_initialize_sounds();
/*we successfully loaded a blend file, get sure that
pointcache works */
if (retval!=0) G.relbase_valid = 1;
/* happens for the UI on file reading too (huh? (ton))*/
// XXX BKE_reset_undo();
// BKE_write_undo("original"); /* save current state */
} else {
/* we are not running in background mode here, but start blender in UI mode with
a file - this should do everything a 'load file' does */
WM_read_file(C, filename, NULL);
}
}
}
if(G.background) {
/* actually incorrect, but works for now (ton) */
WM_exit(C);
}
WM_main(C);
/*XXX if (scr_init==0) {
main_init_screen();
}
screenmain();*/ /* main display loop */
return 0;
} /* end of int main(argc,argv) */
static void error_cb(char *err)
{
printf("%s\n", err); /* XXX do this in WM too */
}
static void mem_error_cb(char *errorStr)
{
fprintf(stderr, "%s", errorStr);
fflush(stderr);
}
static void setCallbacks(void)
{
/* Error output from the alloc routines: */
MEM_set_error_callback(mem_error_cb);
/* BLI_blenlib: */
BLI_setErrorCallBack(error_cb); /* */
// XXX BLI_setInterruptCallBack(blender_test_break);
}