blender/extern
Joseph Eagar 0a60bc14d6 =cloth collisions=
Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.

See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
.  The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).  
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.

To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
2011-04-09 23:19:11 +00:00
..
binreloc remove nan-makefiles 2011-01-30 15:29:22 +00:00
bullet2 fixes in Bullet stuff, roll influence for raycast vehicles was broken, 2011-03-29 18:44:18 +00:00
Eigen2 didnt mean to commit to Eigen2 since its externally maintained. 2011-03-30 16:21:35 +00:00
glew workaround for problem compiling with glu 1.5.8 on windows 2011-03-15 01:31:07 +00:00
libopenjpeg remove nan-makefiles 2011-01-30 15:29:22 +00:00
libredcode rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
lzma remove nan-makefiles 2011-01-30 15:29:22 +00:00
lzo remove nan-makefiles 2011-01-30 15:29:22 +00:00
CMakeLists.txt =cloth collisions= 2011-04-09 23:19:11 +00:00
SConscript =cloth collisions= 2011-04-09 23:19:11 +00:00