blender/source/gameengine
Brecht Van Lommel 0a7767d597 Fix for bug #3858: the game engine mouse focus sensor did not work
correct if there was more than one camera. It shoots rays from the
active camera, but used the viewport from whichever camera was drawn
last, now it uses the correct vieport.
2008-09-18 01:46:28 +00:00
..
BlenderRoutines Fix zoom level and clipping to be consistent with the viewport 2008-09-15 00:11:30 +00:00
Converter Fix for bug #3858: the game engine mouse focus sensor did not work 2008-09-18 01:46:28 +00:00
Expressions converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
GameLogic Fix for bug #17620: the motion blur actuator did not work correct 2008-09-15 00:57:11 +00:00
GamePlayer Fix for bug #4192: game engine armatures that are dynamically added 2008-09-17 01:29:54 +00:00
Ketsji Fix for bug #3858: the game engine mouse focus sensor did not work 2008-09-18 01:46:28 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive. 2008-09-17 01:49:47 +00:00
PyDoc Game engine: added Rasterizer.get/setMaterialMode to set texface, 2008-09-13 19:19:51 +00:00
Rasterizer Fix bug that broke editing vertices through python in the game engine. 2008-09-16 19:28:54 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00