blender/source/gameengine/Ketsji
2012-04-05 03:05:02 +00:00
..
KXNetwork Spelling Cleanup 2012-03-01 12:20:18 +00:00
BL_Action.cpp style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
BL_Action.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_ActionManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
BL_ActionManager.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_BlenderShader.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
BL_BlenderShader.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_Material.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
BL_Material.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
BL_Shader.cpp style cleanup 2012-03-28 05:03:24 +00:00
BL_Shader.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
BL_Texture.cpp style cleanup 2012-03-28 05:03:24 +00:00
BL_Texture.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ArmatureSensor.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ArmatureSensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_BlenderMaterial.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_BlenderMaterial.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_BulletPhysicsController.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_BulletPhysicsController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_Camera.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_Camera.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_CameraActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_CameraActuator.h style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
KX_CameraIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_CameraIpoSGController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ClientObjectInfo.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConstraintActuator.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_ConstraintActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConstraintWrapper.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ConstraintWrapper.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
KX_ConvertPhysicsObject.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConvertPhysicsObjects.cpp Fix #30702: game engine softbody weld threshold was exposed in UI, but actually 2012-03-28 12:18:25 +00:00
KX_Dome.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_Dome.h spelling cleanup: tesselate -> tessellate (last of these found) 2012-03-20 22:56:26 +00:00
KX_EmptyObject.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_EmptyObject.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_FontObject.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_FontObject.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_GameActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_GameActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_GameObject.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_GameObject.h bmesh py api: more comprehensive intro page, also fix some spelling errors. 2012-03-13 06:22:43 +00:00
KX_IInterpolator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_IPhysicsController.cpp style cleanup 2012-03-02 16:05:54 +00:00
KX_IPhysicsController.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_IPO_SGController.cpp split >120 length lines (mostly if statements) 2011-12-22 00:03:20 +00:00
KX_IPO_SGController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_IpoActuator.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_IpoActuator.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_IPOTransform.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_IScalarInterpolator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ISceneConverter.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_ISystem.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_KetsjiEngine.cpp This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation. 2012-04-05 03:05:02 +00:00
KX_KetsjiEngine.h spelling cleanup 2012-03-18 07:38:51 +00:00
KX_Light.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_Light.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_LightIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_LightIpoSGController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_MaterialIpoController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_MaterialIpoController.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
KX_MeshProxy.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_MeshProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_MotionState.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_MotionState.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_MouseFocusSensor.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_MouseFocusSensor.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_NavMeshObject.cpp move debug flag into its own global var (G.debug), split up debug options. 2012-03-31 00:59:17 +00:00
KX_NavMeshObject.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
KX_NearSensor.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_NearSensor.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_ObColorIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ObColorIpoSGController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ObjectActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_ObjectActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ObstacleSimulation.cpp remove header text: 2011-11-29 10:54:47 +00:00
KX_ObstacleSimulation.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_OrientationInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ParentActuator.cpp remove header text: 2011-11-29 10:54:47 +00:00
KX_ParentActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PhysicsEngineEnums.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PhysicsObjectWrapper.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_PhysicsObjectWrapper.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PhysicsPropertiesobsolete.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PolygonMaterial.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PolygonMaterial.h style cleanup 2012-03-02 16:05:54 +00:00
KX_PolyProxy.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PolyProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_PositionInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PyConstraintBinding.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PyConstraintBinding.h Code Cleanup: remove non existing function declarations. 2012-02-29 15:00:37 +00:00
KX_PyMath.cpp quiet some warnings for gcc 4.7 2012-03-26 20:49:33 +00:00
KX_PyMath.h recent matrix row/col swap broke matrix assignment in the BGE, fix provided by Andrew Hale 2011-12-23 00:51:54 +00:00
KX_PythonInit.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_PythonInit.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PythonInitTypes.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_PythonInitTypes.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_PythonSeq.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PythonSeq.h use Py_TYPE macro (no functional changes) 2011-11-03 13:10:37 +00:00
KX_RadarSensor.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_RadarSensor.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_RayCast.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_RayCast.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_RayEventManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_RayEventManager.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_RaySensor.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_RaySensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SCA_AddObjectActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_AddObjectActuator.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_SCA_DynamicActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_DynamicActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SCA_EndObjectActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_EndObjectActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SCA_ReplaceMeshActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_ReplaceMeshActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ScalarInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ScalingInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_Scene.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_Scene.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_SceneActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_SceneActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SG_BoneParentNodeRelationship.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_SG_BoneParentNodeRelationship.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SG_NodeRelationships.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_SG_NodeRelationships.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SoundActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_SoundActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_StateActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_StateActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_SteeringActuator.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
KX_TimeCategoryLogger.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_TimeCategoryLogger.h style cleanup 2012-03-02 16:05:54 +00:00
KX_TimeLogger.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_TimeLogger.h style cleanup 2012-03-02 16:05:54 +00:00
KX_TouchEventManager.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_TouchEventManager.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_TouchSensor.cpp use defines for property name lenghths in the BGE, were using 31,32,64,100. 2012-01-16 05:27:11 +00:00
KX_TouchSensor.h style cleanup: spelling. 2012-03-09 00:41:09 +00:00
KX_TrackToActuator.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_TrackToActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_VehicleWrapper.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_VehicleWrapper.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_VertexProxy.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_VertexProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_VisibilityActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_VisibilityActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldInfo.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_WorldIpoController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldIpoController.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
SConscript misc edits 2011-10-20 00:19:21 +00:00