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BL_ActionActuator.cpp
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BGE PyAPI support for subclassing any BGE game type from python, scripters define extra functions on gameObjects.
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2009-06-29 12:06:46 +00:00 |
BL_ActionActuator.h
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BGE Python API
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2009-06-28 11:22:26 +00:00 |
BL_ArmatureObject.cpp
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ActionActuator in the game engine working again to display deformed meshes with the new animation system.
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2009-06-16 20:38:18 +00:00 |
BL_ArmatureObject.h
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ActionActuator in the game engine working again to display deformed meshes with the new animation system.
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2009-06-16 20:38:18 +00:00 |
BL_BlenderDataConversion.cpp
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merge with 2.5 at r21568
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2009-07-16 06:27:37 +00:00 |
BL_BlenderDataConversion.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BL_DeformableGameObject.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_DeformableGameObject.h
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_MeshDeformer.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_MeshDeformer.h
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_ModifierDeformer.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_ModifierDeformer.h
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_ShapeActionActuator.cpp
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BGE PyAPI support for subclassing any BGE game type from python, scripters define extra functions on gameObjects.
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2009-06-29 12:06:46 +00:00 |
BL_ShapeActionActuator.h
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BGE Python API
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2009-06-28 11:22:26 +00:00 |
BL_ShapeDeformer.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_ShapeDeformer.h
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_SkinDeformer.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_SkinDeformer.h
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_SkinMeshObject.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_SkinMeshObject.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BlenderWorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BlenderWorldInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
CMakeLists.txt
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2.5
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2009-06-18 19:25:58 +00:00 |
KX_BlenderScalarInterpolator.cpp
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BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only.
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2009-06-19 16:27:01 +00:00 |
KX_BlenderScalarInterpolator.h
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Game Engine working with the new animation system for Ipos (IpoActuator)
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2009-06-15 10:11:08 +00:00 |
KX_BlenderSceneConverter.cpp
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Spring Cleaning
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2009-06-21 16:18:38 +00:00 |
KX_BlenderSceneConverter.h
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Game Engine working with the new animation system for Ipos (IpoActuator)
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2009-06-15 10:11:08 +00:00 |
KX_ConvertActuators.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
KX_ConvertActuators.h
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2.50:
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2009-06-08 20:08:19 +00:00 |
KX_ConvertControllers.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
KX_ConvertControllers.h
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2.50:
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2009-06-08 20:08:19 +00:00 |
KX_ConvertProperties.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
KX_ConvertProperties.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertSensors.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
KX_ConvertSensors.h
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2.50:
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2009-06-08 20:08:19 +00:00 |
KX_IpoConvert.cpp
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missing var in last commit
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2009-06-15 11:47:16 +00:00 |
KX_IpoConvert.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
Makefile
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Spring Cleaning
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2009-06-21 16:18:38 +00:00 |
SConscript
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Spring Cleaning
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2009-06-21 16:18:38 +00:00 |