blender/intern/audaspace/intern/AUD_SequencerEntry.h
Campbell Barton 2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00

319 lines
8.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_SequencerEntry.h
* \ingroup audaspaceintern
*/
#ifndef __AUD_SEQUENCERENTRY_H__
#define __AUD_SEQUENCERENTRY_H__
#include "AUD_Reference.h"
#include "AUD_AnimateableProperty.h"
#include "AUD_IFactory.h"
#include <pthread.h>
/**
* This class represents a sequenced entry in a sequencer factory.
*/
class AUD_SequencerEntry
{
friend class AUD_SequencerHandle;
private:
/// The status of the entry. Changes every time a non-animated parameter changes.
int m_status;
/// The positional status of the entry. Changes every time the entry is moved.
int m_pos_status;
/// The sound status, changed when the sound is changed.
int m_sound_status;
/// The unique (regarding the factory) ID of the entry.
int m_id;
/// The sound this entry plays.
AUD_Reference<AUD_IFactory> m_sound;
/// The begin time.
float m_begin;
/// The end time.
float m_end;
/// How many seconds are skipped at the beginning.
float m_skip;
/// Whether the entry is muted.
bool m_muted;
/// Whether the position to the listener is relative or absolute
bool m_relative;
/// Maximum volume.
float m_volume_max;
/// Minimum volume.
float m_volume_min;
/// Maximum distance.
float m_distance_max;
/// Reference distance;
float m_distance_reference;
/// Attenuation
float m_attenuation;
/// Cone outer angle.
float m_cone_angle_outer;
/// Cone inner angle.
float m_cone_angle_inner;
/// Cone outer volume.
float m_cone_volume_outer;
/// The mutex for locking.
pthread_mutex_t m_mutex;
/// The animated volume.
AUD_AnimateableProperty m_volume;
/// The animated panning.
AUD_AnimateableProperty m_panning;
/// The animated pitch.
AUD_AnimateableProperty m_pitch;
/// The animated location.
AUD_AnimateableProperty m_location;
/// The animated orientation.
AUD_AnimateableProperty m_orientation;
public:
/**
* Creates a new sequenced entry.
* \param sound The sound this entry should play.
* \param begin The start time.
* \param end The end time or a negative value if determined by the sound.
* \param skip How much seconds should be skipped at the beginning.
* \param id The ID of the entry.
*/
AUD_SequencerEntry(AUD_Reference<AUD_IFactory> sound, float begin, float end, float skip, int id);
virtual ~AUD_SequencerEntry();
/**
* Locks the entry.
*/
void lock();
/**
* Unlocks the previously locked entry.
*/
void unlock();
/**
* Sets the sound of the entry.
* \param sound The new sound.
*/
void setSound(AUD_Reference<AUD_IFactory> sound);
/**
* Moves the entry.
* \param begin The new start time.
* \param end The new end time or a negative value if unknown.
* \param skip How many seconds to skip at the beginning.
*/
void move(float begin, float end, float skip);
/**
* Sets the muting state of the entry.
* \param mute Whether the entry should be muted or not.
*/
void mute(bool mute);
/**
* Retrieves the ID of the entry.
* \return The ID of the entry.
*/
int getID() const;
/**
* Retrieves one of the animated properties of the entry.
* \param type Which animated property to retrieve.
* \return A pointer to the animated property, valid as long as the
* entry is.
*/
AUD_AnimateableProperty* getAnimProperty(AUD_AnimateablePropertyType type);
/**
* Updates all non-animated parameters of the entry.
* \param volume_max The maximum volume.
* \param volume_min The minimum volume.
* \param distance_max The maximum distance.
* \param distance_reference The reference distance.
* \param attenuation The attenuation.
* \param cone_angle_outer The outer cone opening angle.
* \param cone_angle_inner The inner cone opening angle.
* \param cone_volume_outer The volume outside the outer cone.
*/
void updateAll(float volume_max, float volume_min, float distance_max,
float distance_reference, float attenuation, float cone_angle_outer,
float cone_angle_inner, float cone_volume_outer);
/**
* Checks whether the source location, velocity and orientation are relative
* to the listener.
* \return Whether the source is relative.
*/
bool isRelative();
/**
* Sets whether the source location, velocity and orientation are relative
* to the listener.
* \param relative Whether the source is relative.
* \return Whether the action succeeded.
*/
void setRelative(bool relative);
/**
* Retrieves the maximum volume of a source.
* \return The maximum volume.
*/
float getVolumeMaximum();
/**
* Sets the maximum volume of a source.
* \param volume The new maximum volume.
* \return Whether the action succeeded.
*/
void setVolumeMaximum(float volume);
/**
* Retrieves the minimum volume of a source.
* \return The minimum volume.
*/
float getVolumeMinimum();
/**
* Sets the minimum volume of a source.
* \param volume The new minimum volume.
* \return Whether the action succeeded.
*/
void setVolumeMinimum(float volume);
/**
* Retrieves the maximum distance of a source.
* If a source is further away from the reader than this distance, the
* volume will automatically be set to 0.
* \return The maximum distance.
*/
float getDistanceMaximum();
/**
* Sets the maximum distance of a source.
* If a source is further away from the reader than this distance, the
* volume will automatically be set to 0.
* \param distance The new maximum distance.
* \return Whether the action succeeded.
*/
void setDistanceMaximum(float distance);
/**
* Retrieves the reference distance of a source.
* \return The reference distance.
*/
float getDistanceReference();
/**
* Sets the reference distance of a source.
* \param distance The new reference distance.
* \return Whether the action succeeded.
*/
void setDistanceReference(float distance);
/**
* Retrieves the attenuation of a source.
* \return The attenuation.
*/
float getAttenuation();
/**
* Sets the attenuation of a source.
* This value is used for distance calculation.
* \param factor The new attenuation.
* \return Whether the action succeeded.
*/
void setAttenuation(float factor);
/**
* Retrieves the outer angle of the cone of a source.
* \return The outer angle of the cone.
*/
float getConeAngleOuter();
/**
* Sets the outer angle of the cone of a source.
* \param angle The new outer angle of the cone.
* \return Whether the action succeeded.
*/
void setConeAngleOuter(float angle);
/**
* Retrieves the inner angle of the cone of a source.
* \return The inner angle of the cone.
*/
float getConeAngleInner();
/**
* Sets the inner angle of the cone of a source.
* \param angle The new inner angle of the cone.
* \return Whether the action succeeded.
*/
void setConeAngleInner(float angle);
/**
* Retrieves the outer volume of the cone of a source.
* The volume between inner and outer angle is interpolated between inner
* volume and this value.
* \return The outer volume of the cone.
*/
float getConeVolumeOuter();
/**
* Sets the outer volume of the cone of a source.
* The volume between inner and outer angle is interpolated between inner
* volume and this value.
* \param volume The new outer volume of the cone.
* \return Whether the action succeeded.
*/
void setConeVolumeOuter(float volume);
};
#endif //__AUD_SEQUENCERENTRY_H__