blender/source/gameengine/Physics
Benoit Bolsee 0b8661ab4d BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE. 
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.

Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
  Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
2009-04-13 20:08:33 +00:00
..
BlOde BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
Bullet BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
common BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
Dummy BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
Sumo BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00