blender/release/scripts/modules/rigify/copy.py
Campbell Barton e7b4d36fd6 * new metarig type for the durian dragon leg (original rig by Cessen)
* option to roll the delta of the arm rig.
* fix to copy metarig type
* renamed EditBone.align() --> EditBone.align_roll()
* Added EditBone.align_orientation(other)
* Added bone.vector: same as (bone.tail - bone.head)
2009-12-14 20:56:19 +00:00

88 lines
2.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from rigify import get_layer_dict
from rigify_utils import bone_class_instance, copy_bone_simple
METARIG_NAMES = ("cpy",)
def metarig_template():
# generated by rigify.write_meta_rig
bpy.ops.object.mode_set(mode='EDIT')
obj = bpy.context.active_object
arm = obj.data
bone = arm.edit_bones.new('Bone')
bone.head[:] = 0.0000, 0.0000, 0.0000
bone.tail[:] = 0.0000, 0.0000, 1.0000
bone.roll = 0.0000
bone.connected = False
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones['Bone']
pbone['type'] = 'copy'
def metarig_definition(obj, orig_bone_name):
return [orig_bone_name]
def main(obj, bone_definition, base_names, options):
arm = obj.data
mt = bone_class_instance(obj, METARIG_NAMES)
mt.cpy = bone_definition[0]
mt.update()
cp = bone_class_instance(obj, ["cpy"])
cp.cpy_e = copy_bone_simple(arm, mt.cpy, base_names[mt.cpy], parent=True)
cp.cpy = cp.cpy_e.name
bpy.ops.object.mode_set(mode='OBJECT')
cp.update()
mt.update()
if not cp.cpy_b.connected:
con = mt.cpy_p.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = cp.cpy
con = mt.cpy_p.constraints.new('COPY_ROTATION')
con.target = obj
con.subtarget = cp.cpy
con = mt.cpy_p.constraints.new('COPY_SCALE')
con.target = obj
con.subtarget = cp.cpy
# Rotation mode and axis locks
cp.cpy_p.rotation_mode = mt.cpy_p.rotation_mode
cp.cpy_p.lock_location = tuple(mt.cpy_p.lock_location)
cp.cpy_p.lock_rotations_4d = mt.cpy_p.lock_rotations_4d
cp.cpy_p.lock_rotation = tuple(mt.cpy_p.lock_rotation)
cp.cpy_p.lock_rotation_w = mt.cpy_p.lock_rotation_w
cp.cpy_p.lock_scale = tuple(mt.cpy_p.lock_scale)
# setup layers last
layers = get_layer_dict(options)
cp.cpy_b.layer = layers["main"]
return [mt.cpy]