blender/source/gameengine
Dalai Felinto 0c8311fdf9 revert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman
This was causing a lot of backward compatibility problems and side effects.

It has to be done properly, linked with Material ObjectColor shader_flag or at least the TF OBCOLOR (which apparently worked at some point so I've been told).
If you need to use OBCOLOR simply keyframe the obcolor and it will work as before.
2011-06-23 22:29:02 +00:00
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BlenderRoutines correction to recent commit & made ffmpeg includes only add when enabled. 2011-06-23 15:58:41 +00:00
Converter revert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman 2011-06-23 22:29:02 +00:00
Expressions cmake maintenance 2011-05-31 01:15:44 +00:00
GameLogic Fix #27635: GLSL filter uniform variable not set for group instance. 2011-06-13 11:36:25 +00:00
GamePlayer Blenderplayer: Setting G.main to NULL after it's freed to avoid issues later with GPU_free_images() 2011-06-15 23:43:02 +00:00
Ketsji cmake option to build without an audio library. 2011-06-23 09:27:56 +00:00
Network cmake maintenance 2011-05-31 01:15:44 +00:00
Physics warning fix for gcc 2011-06-11 15:37:16 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer cmake maintenance 2011-05-31 01:15:44 +00:00
SceneGraph cmake maintenance 2011-05-31 01:15:44 +00:00
VideoTexture rename cmake include/libraries to conform with suggested cmake names 2011-06-18 14:12:54 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00