forked from bartvdbraak/blender
536d9fec80
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice) - move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators). - some some cmake includes as system-includes.
40 lines
511 B
CMake
40 lines
511 B
CMake
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set(INC
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.
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../kernel
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../kernel/svm
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../kernel/osl
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../util
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../render
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)
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set(INC_SYS
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${OPENGL_INCLUDE_DIR}
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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device.cpp
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device_cpu.cpp
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device_cuda.cpp
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device_multi.cpp
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device_network.cpp
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device_opencl.cpp
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device_task.cpp
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)
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set(SRC_HEADERS
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device.h
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device_memory.h
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device_intern.h
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device_network.h
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device_task.h
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)
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add_definitions(-DGLEW_STATIC)
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_library(cycles_device ${SRC} ${SRC_HEADERS})
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