blender/intern/cycles/device
Brecht Van Lommel 0cf38faea4 Fix #30140: cycles multi GPU rendering with one device supporting full
shading and the other not can't work correct, disabled that now.
2012-02-23 20:27:17 +00:00
..
CMakeLists.txt add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without. 2011-11-10 06:05:22 +00:00
device_cpu.cpp Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00
device_cuda.cpp Cycles: another fix for CUDA render passes, needed to align float4 passes. 2012-01-27 13:58:32 +00:00
device_intern.h Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
device_memory.h Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
device_multi.cpp Fix #30140: cycles multi GPU rendering with one device supporting full 2012-02-23 20:27:17 +00:00
device_network.cpp Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00
device_network.h Cycles: some tweaks to silence msvc assertions in debug mode. 2011-10-03 15:31:45 +00:00
device_opencl.cpp Fix: cycles crash with multiple OpenCL platforms installed, tracked down by Sergey. 2012-02-20 14:19:34 +00:00
device.cpp Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00
device.h Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00