forked from bartvdbraak/blender
51b796ff15
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
1463 lines
53 KiB
Python
1463 lines
53 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
from bpy.types import Panel, Menu
|
|
from rna_prop_ui import PropertyPanel
|
|
from bpy.app.translations import pgettext_iface as iface_
|
|
|
|
from .properties_physics_common import (
|
|
point_cache_ui,
|
|
effector_weights_ui,
|
|
basic_force_field_settings_ui,
|
|
basic_force_field_falloff_ui,
|
|
)
|
|
|
|
|
|
def particle_panel_enabled(context, psys):
|
|
if psys is None:
|
|
return True
|
|
phystype = psys.settings.physics_type
|
|
if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}:
|
|
return True
|
|
else:
|
|
return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
|
|
|
|
|
|
def particle_panel_poll(cls, context):
|
|
psys = context.particle_system
|
|
engine = context.engine
|
|
settings = 0
|
|
|
|
if psys:
|
|
settings = psys.settings
|
|
elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
|
|
settings = context.space_data.pin_id
|
|
|
|
if not settings:
|
|
return False
|
|
|
|
return settings.is_fluid is False and (engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
def particle_get_settings(context):
|
|
if context.particle_system:
|
|
return context.particle_system.settings
|
|
elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
|
|
return context.space_data.pin_id
|
|
return None
|
|
|
|
|
|
class PARTICLE_MT_specials(Menu):
|
|
bl_label = "Particle Specials"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
props = layout.operator("particle.copy_particle_systems", text="Copy Active to Selected Objects")
|
|
props.use_active = True
|
|
props.remove_target_particles = False
|
|
|
|
props = layout.operator("particle.copy_particle_systems", text="Copy All to Selected Objects")
|
|
props.use_active = False
|
|
props.remove_target_particles = True
|
|
|
|
layout.operator("particle.duplicate_particle_system")
|
|
|
|
|
|
class PARTICLE_MT_hair_dynamics_presets(Menu):
|
|
bl_label = "Hair Dynamics Presets"
|
|
preset_subdir = "hair_dynamics"
|
|
preset_operator = "script.execute_preset"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
draw = Menu.draw_preset
|
|
|
|
|
|
class ParticleButtonsPanel:
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "particle"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return particle_panel_poll(cls, context)
|
|
|
|
|
|
def find_modifier(ob, psys):
|
|
for md in ob.modifiers:
|
|
if md.type == 'PARTICLE_SYSTEM':
|
|
if md.particle_system == psys:
|
|
return md
|
|
|
|
|
|
class PARTICLE_UL_particle_systems(bpy.types.UIList):
|
|
|
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag):
|
|
ob = data
|
|
psys = item
|
|
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
md = find_modifier(ob, psys)
|
|
|
|
layout.prop(psys, "name", text="", emboss=False, icon_value=icon)
|
|
if md:
|
|
layout.prop(md, "show_render", emboss=False, icon_only=True,
|
|
icon='RESTRICT_RENDER_OFF' if md.show_render else 'RESTRICT_RENDER_ON')
|
|
layout.prop(md, "show_viewport", emboss=False, icon_only=True,
|
|
icon='RESTRICT_VIEW_OFF' if md.show_viewport else 'RESTRICT_VIEW_ON')
|
|
|
|
elif self.layout_type == 'GRID':
|
|
layout.alignment = 'CENTER'
|
|
layout.label(text="", icon_value=icon)
|
|
|
|
|
|
class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
|
|
bl_label = ""
|
|
bl_options = {'HIDE_HEADER'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
engine = context.engine
|
|
return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
psys = context.particle_system
|
|
part = 0
|
|
|
|
if ob:
|
|
row = layout.row()
|
|
|
|
row.template_list("PARTICLE_UL_particle_systems", "particle_systems", ob, "particle_systems",
|
|
ob.particle_systems, "active_index", rows=1)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("object.particle_system_add", icon='ZOOMIN', text="")
|
|
col.operator("object.particle_system_remove", icon='ZOOMOUT', text="")
|
|
col.menu("PARTICLE_MT_specials", icon='DOWNARROW_HLT', text="")
|
|
|
|
if psys is None:
|
|
part = particle_get_settings(context)
|
|
|
|
layout.operator("object.particle_system_add", icon='ZOOMIN', text="New")
|
|
|
|
if part is None:
|
|
return
|
|
|
|
layout.template_ID(context.space_data, "pin_id")
|
|
|
|
if part.is_fluid:
|
|
layout.label(text="Settings used for fluid")
|
|
return
|
|
|
|
layout.prop(part, "type", text="Type")
|
|
|
|
elif not psys.settings:
|
|
split = layout.split(percentage=0.32)
|
|
|
|
col = split.column()
|
|
col.label(text="Settings:")
|
|
|
|
col = split.column()
|
|
col.template_ID(psys, "settings", new="particle.new")
|
|
else:
|
|
part = psys.settings
|
|
|
|
split = layout.split(percentage=0.32)
|
|
col = split.column()
|
|
if part.is_fluid is False:
|
|
col.label(text="Settings:")
|
|
col.label(text="Type:")
|
|
|
|
col = split.column()
|
|
if part.is_fluid is False:
|
|
row = col.row()
|
|
row.enabled = particle_panel_enabled(context, psys)
|
|
row.template_ID(psys, "settings", new="particle.new")
|
|
|
|
if part.is_fluid:
|
|
layout.label(text=iface_("%d fluid particles for this frame") % part.count, translate=False)
|
|
return
|
|
|
|
row = col.row()
|
|
row.enabled = particle_panel_enabled(context, psys)
|
|
row.prop(part, "type", text="")
|
|
row.prop(psys, "seed")
|
|
|
|
if part:
|
|
split = layout.split(percentage=0.65)
|
|
if part.type == 'HAIR':
|
|
if psys is not None and psys.is_edited:
|
|
split.operator("particle.edited_clear", text="Free Edit")
|
|
else:
|
|
row = split.row()
|
|
row.enabled = particle_panel_enabled(context, psys)
|
|
row.prop(part, "regrow_hair")
|
|
row.prop(part, "use_advanced_hair")
|
|
row = split.row()
|
|
row.enabled = particle_panel_enabled(context, psys)
|
|
row.prop(part, "hair_step")
|
|
if psys is not None and psys.is_edited:
|
|
if psys.is_global_hair:
|
|
row = layout.row(align=True)
|
|
row.operator("particle.connect_hair").all = False
|
|
row.operator("particle.connect_hair", text="Connect All").all = True
|
|
else:
|
|
row = layout.row(align=True)
|
|
row.operator("particle.disconnect_hair").all = False
|
|
row.operator("particle.disconnect_hair", text="Disconnect All").all = True
|
|
elif psys is not None and part.type == 'REACTOR':
|
|
split.enabled = particle_panel_enabled(context, psys)
|
|
split.prop(psys, "reactor_target_object")
|
|
split.prop(psys, "reactor_target_particle_system", text="Particle System")
|
|
|
|
|
|
class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
|
|
bl_label = "Emission"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
|
|
if settings is None:
|
|
return False
|
|
if settings.is_fluid:
|
|
return False
|
|
if particle_panel_poll(PARTICLE_PT_emission, context):
|
|
return psys is None or not context.particle_system.point_cache.use_external
|
|
return False
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys) and (psys is None or not psys.has_multiple_caches)
|
|
|
|
row = layout.row()
|
|
row.active = part.emit_from == 'VERT' or part.distribution != 'GRID'
|
|
row.prop(part, "count")
|
|
|
|
if part.type == 'HAIR':
|
|
row.prop(part, "hair_length")
|
|
if not part.use_advanced_hair:
|
|
row = layout.row()
|
|
row.prop(part, "use_modifier_stack")
|
|
return
|
|
|
|
if part.type != 'HAIR':
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.prop(part, "frame_start")
|
|
col.prop(part, "frame_end")
|
|
|
|
col = split.column(align=True)
|
|
col.prop(part, "lifetime")
|
|
col.prop(part, "lifetime_random", slider=True)
|
|
|
|
layout.label(text="Emit From:")
|
|
layout.row().prop(part, "emit_from", expand=True)
|
|
|
|
row = layout.row()
|
|
if part.emit_from == 'VERT':
|
|
row.prop(part, "use_emit_random")
|
|
elif part.distribution == 'GRID':
|
|
row.prop(part, "invert_grid")
|
|
row.prop(part, "hexagonal_grid")
|
|
else:
|
|
row.prop(part, "use_emit_random")
|
|
row.prop(part, "use_even_distribution")
|
|
|
|
if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
|
|
layout.row().prop(part, "distribution", expand=True)
|
|
|
|
row = layout.row()
|
|
if part.distribution == 'JIT':
|
|
row.prop(part, "userjit", text="Particles/Face")
|
|
row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
|
|
elif part.distribution == 'GRID':
|
|
row.prop(part, "grid_resolution")
|
|
row.prop(part, "grid_random", text="Random", slider=True)
|
|
|
|
row = layout.row()
|
|
row.prop(part, "use_modifier_stack")
|
|
|
|
|
|
class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
|
|
bl_label = "Hair Dynamics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
psys = context.particle_system
|
|
engine = context.engine
|
|
if psys is None:
|
|
return False
|
|
if psys.settings is None:
|
|
return False
|
|
return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
psys = context.particle_system
|
|
self.layout.prop(psys, "use_hair_dynamics", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
|
|
if not psys.cloth:
|
|
return
|
|
|
|
cloth_md = psys.cloth
|
|
cloth = cloth_md.settings
|
|
result = cloth_md.solver_result
|
|
|
|
layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
|
|
|
|
row = layout.row(align=True)
|
|
row.menu("PARTICLE_MT_hair_dynamics_presets", text=bpy.types.PARTICLE_MT_hair_dynamics_presets.bl_label)
|
|
row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMIN')
|
|
row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMOUT').remove_active = True
|
|
|
|
split = layout.column()
|
|
|
|
col = split.column()
|
|
col.label(text="Structure")
|
|
col.prop(cloth, "mass")
|
|
sub = col.column(align=True)
|
|
subsub = sub.row(align=True)
|
|
subsub.prop(cloth, "bending_stiffness", text="Stiffness")
|
|
subsub.prop(psys.settings, "bending_random", text="Random")
|
|
sub.prop(cloth, "bending_damping", text="Damping")
|
|
# XXX has no noticeable effect with stiff hair structure springs
|
|
#col.prop(cloth, "spring_damping", text="Damping")
|
|
|
|
split.separator()
|
|
|
|
col = split.column()
|
|
col.label(text="Volume")
|
|
col.prop(cloth, "air_damping", text="Air Drag")
|
|
col.prop(cloth, "internal_friction", slider=True)
|
|
sub = col.column(align=True)
|
|
sub.prop(cloth, "density_target", text="Density Target")
|
|
sub.prop(cloth, "density_strength", slider=True, text="Strength")
|
|
col.prop(cloth, "voxel_cell_size")
|
|
|
|
split.separator()
|
|
|
|
col = split.column()
|
|
col.label(text="Pinning")
|
|
col.prop(cloth, "pin_stiffness", text="Goal Strength")
|
|
|
|
split.separator()
|
|
|
|
col = split.column()
|
|
col.label(text="Quality:")
|
|
col.prop(cloth, "quality", text="Steps", slider=True)
|
|
|
|
row = col.row()
|
|
row.prop(psys.settings, "show_hair_grid", text="HairGrid")
|
|
|
|
if result:
|
|
box = layout.box()
|
|
|
|
if not result.status:
|
|
label = " "
|
|
icon = 'NONE'
|
|
elif result.status == {'SUCCESS'}:
|
|
label = "Success"
|
|
icon = 'NONE'
|
|
elif result.status - {'SUCCESS'} == {'NO_CONVERGENCE'}:
|
|
label = "No Convergence"
|
|
icon = 'ERROR'
|
|
else:
|
|
label = "ERROR"
|
|
icon = 'ERROR'
|
|
box.label(label, icon=icon)
|
|
box.label("Iterations: %d .. %d (avg. %d)" %
|
|
(result.min_iterations, result.max_iterations, result.avg_iterations))
|
|
box.label("Error: %.5f .. %.5f (avg. %.5f)" % (result.min_error, result.max_error, result.avg_error))
|
|
|
|
|
|
class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
|
|
bl_label = "Cache"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
psys = context.particle_system
|
|
engine = context.engine
|
|
if psys is None:
|
|
return False
|
|
if psys.settings is None:
|
|
return False
|
|
if psys.settings.is_fluid:
|
|
return False
|
|
phystype = psys.settings.physics_type
|
|
if phystype == 'NO' or phystype == 'KEYED':
|
|
return False
|
|
return (
|
|
(psys.settings.type in {'EMITTER', 'REACTOR'} or
|
|
(psys.settings.type == 'HAIR' and
|
|
(psys.use_hair_dynamics or psys.point_cache.is_baked))) and
|
|
engine in cls.COMPAT_ENGINES
|
|
)
|
|
|
|
def draw(self, context):
|
|
psys = context.particle_system
|
|
|
|
point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
|
|
|
|
|
|
class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel):
|
|
bl_label = "Velocity"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if particle_panel_poll(PARTICLE_PT_velocity, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
|
return False
|
|
return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
|
|
else:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Emitter Geometry:")
|
|
col.prop(part, "normal_factor")
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "tangent_factor")
|
|
sub.prop(part, "tangent_phase", slider=True)
|
|
|
|
col = split.column()
|
|
col.label(text="Emitter Object:")
|
|
col.prop(part, "object_align_factor", text="")
|
|
|
|
layout.label(text="Other:")
|
|
row = layout.row()
|
|
if part.emit_from == 'PARTICLE':
|
|
row.prop(part, "particle_factor")
|
|
else:
|
|
row.prop(part, "object_factor", slider=True)
|
|
row.prop(part, "factor_random")
|
|
|
|
#if part.type=='REACTOR':
|
|
# sub.prop(part, "reactor_factor")
|
|
# sub.prop(part, "reaction_shape", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel):
|
|
bl_label = "Rotation"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if particle_panel_poll(PARTICLE_PT_rotation, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
|
return False
|
|
return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
|
|
else:
|
|
return False
|
|
|
|
def draw_header(self, context):
|
|
psys = context.particle_system
|
|
if psys:
|
|
part = psys.settings
|
|
else:
|
|
part = context.space_data.pin_id
|
|
|
|
self.layout.prop(part, "use_rotations", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
if psys:
|
|
part = psys.settings
|
|
else:
|
|
part = context.space_data.pin_id
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys) and part.use_rotations
|
|
|
|
layout.label(text="Initial Orientation:")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.prop(part, "rotation_mode", text="")
|
|
col.prop(part, "rotation_factor_random", slider=True, text="Random")
|
|
|
|
col = split.column(align=True)
|
|
col.prop(part, "phase_factor", slider=True)
|
|
col.prop(part, "phase_factor_random", text="Random", slider=True)
|
|
|
|
if part.type != 'HAIR':
|
|
layout.label(text="Angular Velocity:")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.prop(part, "angular_velocity_mode", text="")
|
|
sub = col.column(align=True)
|
|
sub.active = part.angular_velocity_mode != 'NONE'
|
|
sub.prop(part, "angular_velocity_factor", text="")
|
|
|
|
col = split.column()
|
|
col.prop(part, "use_dynamic_rotation")
|
|
|
|
|
|
class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
|
|
bl_label = "Physics"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if particle_panel_poll(PARTICLE_PT_physics, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
|
|
if settings.type == 'HAIR' and not settings.use_advanced_hair:
|
|
return False
|
|
return psys is None or not psys.point_cache.use_external
|
|
else:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.enabled = particle_panel_enabled(context, psys)
|
|
|
|
layout.row().prop(part, "physics_type", expand=True)
|
|
|
|
row = layout.row()
|
|
if part.physics_type != 'NO':
|
|
col = row.column(align=True)
|
|
col.prop(part, "mass")
|
|
col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
|
|
|
|
if part.physics_type in {'NEWTON', 'FLUID'}:
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Forces:")
|
|
col.prop(part, "brownian_factor")
|
|
col.prop(part, "drag_factor", slider=True)
|
|
col.prop(part, "damping", slider=True)
|
|
|
|
col = split.column()
|
|
col.label(text="Integration:")
|
|
col.prop(part, "integrator", text="")
|
|
col.prop(part, "timestep")
|
|
sub = col.row()
|
|
sub.prop(part, "subframes")
|
|
supports_courant = part.physics_type == 'FLUID'
|
|
subsub = sub.row()
|
|
subsub.enabled = supports_courant
|
|
subsub.prop(part, "use_adaptive_subframes", text="")
|
|
if supports_courant and part.use_adaptive_subframes:
|
|
col.prop(part, "courant_target", text="Threshold")
|
|
|
|
row = layout.row()
|
|
row.prop(part, "use_size_deflect")
|
|
row.prop(part, "use_die_on_collision")
|
|
|
|
layout.prop(part, "collision_group")
|
|
|
|
if part.physics_type == 'FLUID':
|
|
fluid = part.fluid
|
|
|
|
split = layout.split()
|
|
sub = split.row()
|
|
sub.prop(fluid, "solver", expand=True)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Fluid Properties:")
|
|
col.prop(fluid, "stiffness", text="Stiffness")
|
|
col.prop(fluid, "linear_viscosity", text="Viscosity")
|
|
col.prop(fluid, "buoyancy", text="Buoyancy", slider=True)
|
|
|
|
col = split.column()
|
|
col.label(text="Advanced:")
|
|
|
|
if fluid.solver == 'DDR':
|
|
sub = col.row()
|
|
sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion)
|
|
sub.prop(fluid, "factor_repulsion", text="")
|
|
|
|
sub = col.row()
|
|
sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity)
|
|
sub.prop(fluid, "factor_stiff_viscosity", text="")
|
|
|
|
sub = col.row()
|
|
sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius)
|
|
sub.prop(fluid, "factor_radius", text="")
|
|
|
|
sub = col.row()
|
|
sub.prop(fluid, "rest_density", slider=fluid.use_factor_density)
|
|
sub.prop(fluid, "use_factor_density", text="")
|
|
|
|
if fluid.solver == 'CLASSICAL':
|
|
# With the classical solver, it is possible to calculate the
|
|
# spacing between particles when the fluid is at rest. This
|
|
# makes it easier to set stable initial conditions.
|
|
particle_volume = part.mass / fluid.rest_density
|
|
spacing = pow(particle_volume, 1.0 / 3.0)
|
|
sub = col.row()
|
|
sub.label(text="Spacing: %g" % spacing)
|
|
|
|
elif fluid.solver == 'DDR':
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Springs:")
|
|
col.prop(fluid, "spring_force", text="Force")
|
|
col.prop(fluid, "use_viscoelastic_springs")
|
|
sub = col.column(align=True)
|
|
sub.active = fluid.use_viscoelastic_springs
|
|
sub.prop(fluid, "yield_ratio", slider=True)
|
|
sub.prop(fluid, "plasticity", slider=True)
|
|
|
|
col = split.column()
|
|
col.label(text="Advanced:")
|
|
sub = col.row()
|
|
sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length)
|
|
sub.prop(fluid, "factor_rest_length", text="")
|
|
col.label(text="")
|
|
sub = col.column()
|
|
sub.active = fluid.use_viscoelastic_springs
|
|
sub.prop(fluid, "use_initial_rest_length")
|
|
sub.prop(fluid, "spring_frames", text="Frames")
|
|
|
|
elif part.physics_type == 'KEYED':
|
|
split = layout.split()
|
|
sub = split.column()
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
col.active = not psys.use_keyed_timing
|
|
col.prop(part, "keyed_loops", text="Loops")
|
|
if psys:
|
|
row.prop(psys, "use_keyed_timing", text="Use Timing")
|
|
|
|
layout.label(text="Keys:")
|
|
elif part.physics_type == 'BOIDS':
|
|
boids = part.boids
|
|
|
|
row = layout.row()
|
|
row.prop(boids, "use_flight")
|
|
row.prop(boids, "use_land")
|
|
row.prop(boids, "use_climb")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.active = boids.use_flight
|
|
col.prop(boids, "air_speed_max")
|
|
col.prop(boids, "air_speed_min", slider=True)
|
|
col.prop(boids, "air_acc_max", slider=True)
|
|
col.prop(boids, "air_ave_max", slider=True)
|
|
col.prop(boids, "air_personal_space")
|
|
row = col.row(align=True)
|
|
row.active = (boids.use_land or boids.use_climb) and boids.use_flight
|
|
row.prop(boids, "land_smooth")
|
|
|
|
col = split.column(align=True)
|
|
col.active = boids.use_land or boids.use_climb
|
|
col.prop(boids, "land_speed_max")
|
|
col.prop(boids, "land_jump_speed")
|
|
col.prop(boids, "land_acc_max", slider=True)
|
|
col.prop(boids, "land_ave_max", slider=True)
|
|
col.prop(boids, "land_personal_space")
|
|
col.prop(boids, "land_stick_force")
|
|
|
|
layout.prop(part, "collision_group")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column(align=True)
|
|
col.label(text="Battle:")
|
|
col.prop(boids, "health")
|
|
col.prop(boids, "strength")
|
|
col.prop(boids, "aggression")
|
|
col.prop(boids, "accuracy")
|
|
col.prop(boids, "range")
|
|
|
|
col = split.column()
|
|
col.label(text="Misc:")
|
|
col.prop(boids, "bank", slider=True)
|
|
col.prop(boids, "pitch", slider=True)
|
|
col.prop(boids, "height", slider=True)
|
|
|
|
if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}:
|
|
if part.physics_type == 'BOIDS':
|
|
layout.label(text="Relations:")
|
|
elif part.physics_type == 'FLUID':
|
|
layout.label(text="Fluid Interaction:")
|
|
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_targets", psys, "targets",
|
|
psys, "active_particle_target_index", rows=4)
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.new_target", icon='ZOOMIN', text="")
|
|
subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.target_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
key = psys.active_particle_target
|
|
if key:
|
|
row = layout.row()
|
|
if part.physics_type == 'KEYED':
|
|
col = row.column()
|
|
# doesn't work yet
|
|
#col.alert = key.valid
|
|
col.prop(key, "object", text="")
|
|
col.prop(key, "system", text="System")
|
|
col = row.column()
|
|
col.active = psys.use_keyed_timing
|
|
col.prop(key, "time")
|
|
col.prop(key, "duration")
|
|
elif part.physics_type == 'BOIDS':
|
|
sub = row.row()
|
|
# doesn't work yet
|
|
#sub.alert = key.valid
|
|
sub.prop(key, "object", text="")
|
|
sub.prop(key, "system", text="System")
|
|
|
|
layout.row().prop(key, "alliance", expand=True)
|
|
elif part.physics_type == 'FLUID':
|
|
sub = row.row()
|
|
# doesn't work yet
|
|
#sub.alert = key.valid
|
|
sub.prop(key, "object", text="")
|
|
sub.prop(key, "system", text="System")
|
|
|
|
|
|
class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
|
|
bl_label = "Boid Brain"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
engine = context.engine
|
|
|
|
if settings is None:
|
|
return False
|
|
if psys is not None and psys.point_cache.use_external:
|
|
return False
|
|
return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
boids = particle_get_settings(context).boids
|
|
|
|
layout.enabled = particle_panel_enabled(context, context.particle_system)
|
|
|
|
# Currently boids can only use the first state so these are commented out for now.
|
|
#row = layout.row()
|
|
#row.template_list("UI_UL_list", "particle_boids", boids, "states",
|
|
# boids, "active_boid_state_index", compact="True")
|
|
#col = row.row()
|
|
#sub = col.row(align=True)
|
|
#sub.operator("boid.state_add", icon='ZOOMIN', text="")
|
|
#sub.operator("boid.state_del", icon='ZOOMOUT', text="")
|
|
#sub = row.row(align=True)
|
|
#sub.operator("boid.state_move_up", icon='TRIA_UP', text="")
|
|
#sub.operator("boid.state_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
state = boids.active_boid_state
|
|
|
|
#layout.prop(state, "name", text="State name")
|
|
|
|
row = layout.row()
|
|
row.prop(state, "ruleset_type")
|
|
if state.ruleset_type == 'FUZZY':
|
|
row.prop(state, "rule_fuzzy", slider=True)
|
|
else:
|
|
row.label(text="")
|
|
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_boids_rules", state,
|
|
"rules", state, "active_boid_rule_index", rows=4)
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="")
|
|
subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("boid.rule_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("boid.rule_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
rule = state.active_boid_rule
|
|
|
|
if rule:
|
|
row = layout.row()
|
|
row.prop(rule, "name", text="")
|
|
# somebody make nice icons for boids here please! -jahka
|
|
row.prop(rule, "use_in_air", icon='TRIA_UP', text="")
|
|
row.prop(rule, "use_on_land", icon='TRIA_DOWN', text="")
|
|
|
|
row = layout.row()
|
|
|
|
if rule.type == 'GOAL':
|
|
row.prop(rule, "object")
|
|
row = layout.row()
|
|
row.prop(rule, "use_predict")
|
|
elif rule.type == 'AVOID':
|
|
row.prop(rule, "object")
|
|
row = layout.row()
|
|
row.prop(rule, "use_predict")
|
|
row.prop(rule, "fear_factor")
|
|
elif rule.type == 'FOLLOW_PATH':
|
|
row.label(text="Not yet functional")
|
|
elif rule.type == 'AVOID_COLLISION':
|
|
row.prop(rule, "use_avoid")
|
|
row.prop(rule, "use_avoid_collision")
|
|
row.prop(rule, "look_ahead")
|
|
elif rule.type == 'FOLLOW_LEADER':
|
|
row.prop(rule, "object", text="")
|
|
row.prop(rule, "distance")
|
|
row = layout.row()
|
|
row.prop(rule, "use_line")
|
|
sub = row.row()
|
|
sub.active = rule.line
|
|
sub.prop(rule, "queue_count")
|
|
elif rule.type == 'AVERAGE_SPEED':
|
|
row.prop(rule, "speed", slider=True)
|
|
row.prop(rule, "wander", slider=True)
|
|
row.prop(rule, "level", slider=True)
|
|
elif rule.type == 'FIGHT':
|
|
row.prop(rule, "distance")
|
|
row.prop(rule, "flee_distance")
|
|
|
|
|
|
class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
|
|
bl_label = "Render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = particle_get_settings(context)
|
|
engine = context.engine
|
|
if settings is None:
|
|
return False
|
|
|
|
return engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
if psys:
|
|
row = layout.row()
|
|
if part.render_type in {'OBJECT', 'GROUP'}:
|
|
row.enabled = False
|
|
row.prop(part, "material_slot", text="")
|
|
row.prop(psys, "parent")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(part, "use_parent_particles")
|
|
|
|
col = split.column()
|
|
col.prop(part, "show_unborn")
|
|
col.prop(part, "use_dead")
|
|
|
|
layout.row().prop(part, "render_type", expand=True)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
|
|
if part.render_type == 'LINE':
|
|
col.prop(part, "line_length_tail")
|
|
col.prop(part, "line_length_head")
|
|
|
|
split.prop(part, "use_velocity_length")
|
|
elif part.render_type == 'PATH':
|
|
col.prop(part, "use_strand_primitive")
|
|
sub = col.column()
|
|
sub.active = (part.use_strand_primitive is False)
|
|
sub.prop(part, "use_render_adaptive")
|
|
sub = col.column()
|
|
sub.active = part.use_render_adaptive or part.use_strand_primitive is True
|
|
sub.prop(part, "adaptive_angle")
|
|
sub = col.column()
|
|
sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
|
|
sub.prop(part, "adaptive_pixel")
|
|
col.prop(part, "use_hair_bspline")
|
|
col.prop(part, "render_step", text="Steps")
|
|
|
|
col = split.column()
|
|
col.label(text="Timing:")
|
|
col.prop(part, "use_absolute_path_time")
|
|
|
|
if part.type == 'HAIR' or psys.point_cache.is_baked:
|
|
col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
|
|
else:
|
|
col.prop(part, "trail_count")
|
|
|
|
col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
|
|
col.prop(part, "length_random", text="Random", slider=True)
|
|
|
|
elif part.render_type == 'OBJECT':
|
|
col.prop(part, "dupli_object")
|
|
sub = col.row()
|
|
sub.prop(part, "use_global_dupli")
|
|
sub.prop(part, "use_rotation_dupli")
|
|
sub.prop(part, "use_scale_dupli")
|
|
elif part.render_type == 'GROUP':
|
|
col.prop(part, "dupli_group")
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(part, "use_whole_group")
|
|
sub = col.column()
|
|
sub.active = (part.use_whole_group is False)
|
|
sub.prop(part, "use_group_pick_random")
|
|
sub.prop(part, "use_group_count")
|
|
|
|
col = split.column()
|
|
sub = col.column()
|
|
sub.active = (part.use_whole_group is False)
|
|
sub.prop(part, "use_global_dupli")
|
|
sub.prop(part, "use_rotation_dupli")
|
|
sub.prop(part, "use_scale_dupli")
|
|
|
|
if part.use_group_count and not part.use_whole_group:
|
|
row = layout.row()
|
|
row.template_list("UI_UL_list", "particle_dupli_weights", part, "dupli_weights",
|
|
part, "active_dupliweight_index")
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
|
|
subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
|
|
subsub.operator("particle.dupliob_move_up", icon='TRIA_UP', text="")
|
|
subsub.operator("particle.dupliob_move_down", icon='TRIA_DOWN', text="")
|
|
|
|
weight = part.active_dupliweight
|
|
if weight:
|
|
row = layout.row()
|
|
row.prop(weight, "count")
|
|
|
|
elif part.render_type == 'BILLBOARD':
|
|
ob = context.object
|
|
|
|
col.label(text="Align:")
|
|
|
|
row = layout.row()
|
|
row.prop(part, "billboard_align", expand=True)
|
|
row.prop(part, "lock_billboard", text="Lock")
|
|
row = layout.row()
|
|
row.prop(part, "billboard_object")
|
|
|
|
row = layout.row()
|
|
col = row.column(align=True)
|
|
col.label(text="Tilt:")
|
|
col.prop(part, "billboard_tilt", text="Angle", slider=True)
|
|
col.prop(part, "billboard_tilt_random", text="Random", slider=True)
|
|
col = row.column()
|
|
col.prop(part, "billboard_offset")
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
col.prop(part, "billboard_size", text="Scale")
|
|
if part.billboard_align == 'VEL':
|
|
col = row.column(align=True)
|
|
col.label("Velocity Scale:")
|
|
col.prop(part, "billboard_velocity_head", text="Head")
|
|
col.prop(part, "billboard_velocity_tail", text="Tail")
|
|
|
|
if psys:
|
|
col = layout.column()
|
|
col.prop_search(psys, "billboard_normal_uv", ob.data, "uv_layers")
|
|
col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_layers")
|
|
|
|
split = layout.split(percentage=0.33)
|
|
split.label(text="Split UVs:")
|
|
split.prop(part, "billboard_uv_split", text="Number of splits")
|
|
|
|
if psys:
|
|
col = layout.column()
|
|
col.active = part.billboard_uv_split > 1
|
|
col.prop_search(psys, "billboard_split_uv", ob.data, "uv_layers")
|
|
|
|
row = col.row()
|
|
row.label(text="Animate:")
|
|
row.prop(part, "billboard_animation", text="")
|
|
row.label(text="Offset:")
|
|
row.prop(part, "billboard_offset_split", text="")
|
|
|
|
if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD':
|
|
row = layout.row()
|
|
col = row.column()
|
|
col.prop(part, "trail_count")
|
|
if part.trail_count > 1:
|
|
col.prop(part, "use_absolute_path_time", text="Length in Frames")
|
|
col = row.column()
|
|
col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
|
|
col.prop(part, "length_random", text="Random", slider=True)
|
|
else:
|
|
col = row.column()
|
|
col.label(text="")
|
|
|
|
if part.type == 'EMITTER' or \
|
|
(part.render_type in {'OBJECT', 'GROUP'} and part.type == 'HAIR'):
|
|
row = layout.row(align=True)
|
|
row.prop(part, "particle_size")
|
|
row.prop(part, "size_random", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
|
|
bl_label = "Display"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = particle_get_settings(context)
|
|
engine = context.engine
|
|
if settings is None:
|
|
return False
|
|
return engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
row = layout.row()
|
|
row.prop(part, "draw_method", expand=True)
|
|
row.prop(part, "show_guide_hairs")
|
|
|
|
if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'):
|
|
return
|
|
|
|
path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH'
|
|
|
|
row = layout.row()
|
|
row.prop(part, "draw_percentage", slider=True)
|
|
if part.draw_method != 'RENDER' or part.render_type == 'HALO':
|
|
row.prop(part, "draw_size")
|
|
else:
|
|
row.label(text="")
|
|
|
|
if part.draw_percentage != 100 and psys is not None:
|
|
if part.type == 'HAIR':
|
|
if psys.use_hair_dynamics and psys.point_cache.is_baked is False:
|
|
layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
|
|
else:
|
|
phystype = part.physics_type
|
|
if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked is False:
|
|
layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
col.prop(part, "show_size")
|
|
col.prop(part, "show_velocity")
|
|
col.prop(part, "show_number")
|
|
if part.physics_type == 'BOIDS':
|
|
col.prop(part, "show_health")
|
|
|
|
col = row.column(align=True)
|
|
col.label(text="Color:")
|
|
col.prop(part, "draw_color", text="")
|
|
sub = col.row(align=True)
|
|
sub.active = (part.draw_color in {'VELOCITY', 'ACCELERATION'})
|
|
sub.prop(part, "color_maximum", text="Max")
|
|
|
|
if path:
|
|
col.prop(part, "draw_step")
|
|
|
|
|
|
class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
|
|
bl_label = "Children"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.row().prop(part, "child_type", expand=True)
|
|
|
|
if part.child_type == 'NONE':
|
|
return
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column(align=True)
|
|
col.prop(part, "child_nbr", text="Display")
|
|
col.prop(part, "rendered_child_count", text="Render")
|
|
|
|
if part.child_type == 'INTERPOLATED':
|
|
col = row.column()
|
|
if psys:
|
|
col.prop(psys, "child_seed", text="Seed")
|
|
col.prop(part, "virtual_parents", slider=True)
|
|
col.prop(part, "create_long_hair_children")
|
|
else:
|
|
col = row.column(align=True)
|
|
col.prop(part, "child_size", text="Size")
|
|
col.prop(part, "child_size_random", text="Random")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Effects:")
|
|
|
|
sub = col.column(align=True)
|
|
if part.child_type == 'SIMPLE':
|
|
sub.prop(part, "twist")
|
|
sub.prop(part, "use_twist_curve")
|
|
if part.use_twist_curve:
|
|
sub.template_curve_mapping(part, "twist_curve")
|
|
|
|
sub.prop(part, "use_clump_curve")
|
|
if part.use_clump_curve:
|
|
sub.template_curve_mapping(part, "clump_curve")
|
|
else:
|
|
sub.prop(part, "clump_factor", slider=True)
|
|
sub.prop(part, "clump_shape", slider=True)
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "use_clump_noise")
|
|
subsub = sub.column()
|
|
subsub.enabled = part.use_clump_noise
|
|
subsub.prop(part, "clump_noise_size")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_length", slider=True)
|
|
sub.prop(part, "child_length_threshold", slider=True)
|
|
|
|
if part.child_type == 'SIMPLE':
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_radius", text="Radius")
|
|
sub.prop(part, "child_roundness", text="Roundness", slider=True)
|
|
if psys:
|
|
sub.prop(psys, "child_seed", text="Seed")
|
|
elif part.virtual_parents > 0.0:
|
|
sub = col.column(align=True)
|
|
sub.label(text="Parting not")
|
|
sub.label(text="available with")
|
|
sub.label(text="virtual parents")
|
|
else:
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_parting_factor", text="Parting", slider=True)
|
|
sub.prop(part, "child_parting_min", text="Min")
|
|
sub.prop(part, "child_parting_max", text="Max")
|
|
|
|
col = split.column()
|
|
|
|
col.prop(part, "use_roughness_curve")
|
|
if part.use_roughness_curve:
|
|
sub = col.column()
|
|
sub.template_curve_mapping(part, "roughness_curve")
|
|
sub.prop(part, "roughness_1", text="Roughness")
|
|
sub.prop(part, "roughness_1_size", text="Size")
|
|
else:
|
|
col.label(text="Roughness:")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_1", text="Uniform")
|
|
sub.prop(part, "roughness_1_size", text="Size")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_endpoint", "Endpoint")
|
|
sub.prop(part, "roughness_end_shape")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_2", text="Random")
|
|
sub.prop(part, "roughness_2_size", text="Size")
|
|
sub.prop(part, "roughness_2_threshold", slider=True)
|
|
|
|
layout.row().label(text="Kink:")
|
|
layout.row().prop(part, "kink", expand=True)
|
|
|
|
split = layout.split()
|
|
split.active = part.kink != 'NO'
|
|
|
|
if part.kink == 'SPIRAL':
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "kink_amplitude", text="Radius")
|
|
sub.prop(part, "kink_amplitude_random", text="Random", slider=True)
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "kink_axis")
|
|
sub.prop(part, "kink_axis_random", text="Random", slider=True)
|
|
col = split.column(align=True)
|
|
col.prop(part, "kink_frequency", text="Frequency")
|
|
col.prop(part, "kink_shape", text="Shape", slider=True)
|
|
col.prop(part, "kink_extra_steps", text="Steps")
|
|
else:
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "kink_amplitude")
|
|
sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True)
|
|
col.prop(part, "kink_flat", slider=True)
|
|
col = split.column(align=True)
|
|
col.prop(part, "kink_frequency")
|
|
col.prop(part, "kink_shape", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel):
|
|
bl_label = "Field Weights"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
part = particle_get_settings(context)
|
|
effector_weights_ui(self, context, part.effector_weights, 'PSYS')
|
|
|
|
if part.type == 'HAIR':
|
|
row = self.layout.row()
|
|
row.prop(part.effector_weights, "apply_to_hair_growing")
|
|
row.prop(part, "apply_effector_to_children")
|
|
row = self.layout.row()
|
|
row.prop(part, "effect_hair", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
|
|
bl_label = "Force Field Settings"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
row = layout.row()
|
|
row.prop(part, "use_self_effect")
|
|
row.prop(part, "effector_amount", text="Amount")
|
|
|
|
split = layout.split(percentage=0.2)
|
|
split.label(text="Type 1:")
|
|
split.prop(part.force_field_1, "type", text="")
|
|
basic_force_field_settings_ui(self, context, part.force_field_1)
|
|
if part.force_field_1.type != 'NONE':
|
|
layout.label(text="Falloff:")
|
|
basic_force_field_falloff_ui(self, context, part.force_field_1)
|
|
|
|
if part.force_field_1.type != 'NONE':
|
|
layout.label(text="")
|
|
|
|
split = layout.split(percentage=0.2)
|
|
split.label(text="Type 2:")
|
|
split.prop(part.force_field_2, "type", text="")
|
|
basic_force_field_settings_ui(self, context, part.force_field_2)
|
|
if part.force_field_2.type != 'NONE':
|
|
layout.label(text="Falloff:")
|
|
basic_force_field_falloff_ui(self, context, part.force_field_2)
|
|
|
|
|
|
class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
|
|
bl_label = "Vertex Groups"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if context.particle_system is None:
|
|
return False
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
psys = context.particle_system
|
|
|
|
col = layout.column()
|
|
row = col.row(align=True)
|
|
row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
|
|
row.prop(psys, "invert_vertex_group_density", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
|
|
row.prop(psys, "invert_vertex_group_length", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
|
|
row.prop(psys, "invert_vertex_group_clump", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
|
|
row.prop(psys, "invert_vertex_group_kink", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
|
|
row.prop(psys, "invert_vertex_group_roughness_1", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
|
|
row.prop(psys, "invert_vertex_group_roughness_2", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
|
|
row.prop(psys, "invert_vertex_group_roughness_end", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
row = col.row(align=True)
|
|
row.prop_search(psys, "vertex_group_twist", ob, "vertex_groups", text="Twist")
|
|
row.prop(psys, "invert_vertex_group_twist", text="", toggle=True, icon='ARROW_LEFTRIGHT')
|
|
|
|
# Commented out vertex groups don't work and are still waiting for better implementation
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
|
|
# row.prop(psys, "invert_vertex_group_velocity", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
|
|
# row.prop(psys, "invert_vertex_group_size", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
|
|
# row.prop(psys, "invert_vertex_group_tangent", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
|
|
# row.prop(psys, "invert_vertex_group_rotation", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
|
|
# row.prop(psys, "invert_vertex_group_field", text="")
|
|
|
|
|
|
class PARTICLE_PT_textures(ParticleButtonsPanel, Panel):
|
|
bl_label = "Textures"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if context.particle_system is None:
|
|
return False
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = psys.settings
|
|
|
|
row = layout.row()
|
|
row.template_list("TEXTURE_UL_texslots", "", part, "texture_slots", part, "active_texture_index", rows=2)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
|
|
col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
|
|
col.menu("TEXTURE_MT_specials", icon='DOWNARROW_HLT', text="")
|
|
|
|
if not part.active_texture:
|
|
layout.template_ID(part, "active_texture", new="texture.new")
|
|
else:
|
|
slot = part.texture_slots[part.active_texture_index]
|
|
layout.template_ID(slot, "texture", new="texture.new")
|
|
|
|
|
|
class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel):
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
|
|
_context_path = "particle_system.settings"
|
|
_property_type = bpy.types.ParticleSettings
|
|
|
|
|
|
classes = (
|
|
PARTICLE_MT_specials,
|
|
PARTICLE_MT_hair_dynamics_presets,
|
|
PARTICLE_UL_particle_systems,
|
|
PARTICLE_PT_context_particles,
|
|
PARTICLE_PT_emission,
|
|
PARTICLE_PT_hair_dynamics,
|
|
PARTICLE_PT_cache,
|
|
PARTICLE_PT_velocity,
|
|
PARTICLE_PT_rotation,
|
|
PARTICLE_PT_physics,
|
|
PARTICLE_PT_boidbrain,
|
|
PARTICLE_PT_render,
|
|
PARTICLE_PT_draw,
|
|
PARTICLE_PT_children,
|
|
PARTICLE_PT_field_weights,
|
|
PARTICLE_PT_force_fields,
|
|
PARTICLE_PT_vertexgroups,
|
|
PARTICLE_PT_textures,
|
|
PARTICLE_PT_custom_props,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|