forked from bartvdbraak/blender
0d6533a48f
rendered itself. this happened when transparent shadow ray hit a face with same material as where ray started. is this understandable? i guess not! :P the actual fix is just a few lines, to store material locally before going to trace transp shadow. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |