blender/release/scripts/startup/bl_ui/space_dopesheet.py
Sergey Sharybin 0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00

366 lines
12 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
from blf import gettext as _
#######################################
# DopeSheet Filtering
# used for DopeSheet, NLA, and Graph Editors
def dopesheet_filter(layout, context, genericFiltersOnly=False):
dopesheet = context.space_data.dopesheet
is_nla = context.area.type == 'NLA_EDITOR'
row = layout.row(align=True)
row.prop(dopesheet, "show_only_selected", text="")
row.prop(dopesheet, "show_hidden", text="")
if is_nla:
row.prop(dopesheet, "show_missing_nla", text="")
if not genericFiltersOnly:
if bpy.data.groups:
row = layout.row(align=True)
row.prop(dopesheet, "show_only_group_objects", text="")
if dopesheet.show_only_group_objects:
row.prop(dopesheet, "filter_group", text="")
if not is_nla:
row = layout.row(align=True)
row.prop(dopesheet, "show_only_matching_fcurves", text="")
if dopesheet.show_only_matching_fcurves:
row.prop(dopesheet, "filter_fcurve_name", text="")
if not genericFiltersOnly:
row = layout.row(align=True)
row.prop(dopesheet, "show_datablock_filters", text="Filters")
if dopesheet.show_datablock_filters:
row.prop(dopesheet, "show_scenes", text="")
row.prop(dopesheet, "show_worlds", text="")
row.prop(dopesheet, "show_nodes", text="")
row.prop(dopesheet, "show_transforms", text="")
if bpy.data.meshes:
row.prop(dopesheet, "show_meshes", text="")
if bpy.data.shape_keys:
row.prop(dopesheet, "show_shapekeys", text="")
if bpy.data.materials:
row.prop(dopesheet, "show_materials", text="")
if bpy.data.lamps:
row.prop(dopesheet, "show_lamps", text="")
if bpy.data.textures:
row.prop(dopesheet, "show_textures", text="")
if bpy.data.cameras:
row.prop(dopesheet, "show_cameras", text="")
if bpy.data.curves:
row.prop(dopesheet, "show_curves", text="")
if bpy.data.metaballs:
row.prop(dopesheet, "show_metaballs", text="")
if bpy.data.lattices:
row.prop(dopesheet, "show_lattices", text="")
if bpy.data.armatures:
row.prop(dopesheet, "show_armatures", text="")
if bpy.data.particles:
row.prop(dopesheet, "show_particles", text="")
if bpy.data.speakers:
row.prop(dopesheet, "show_speakers", text="")
#######################################
# DopeSheet Editor - General/Standard UI
class DOPESHEET_HT_header(Header):
bl_space_type = 'DOPESHEET_EDITOR'
def draw(self, context):
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
row.menu("DOPESHEET_MT_view")
row.menu("DOPESHEET_MT_select")
row.menu("DOPESHEET_MT_marker")
if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action is not None):
row.menu("DOPESHEET_MT_channel")
elif st.mode == 'GPENCIL':
row.menu("DOPESHEET_MT_gpencil_channel")
if st.mode != 'GPENCIL':
row.menu("DOPESHEET_MT_key")
else:
row.menu("DOPESHEET_MT_gpencil_frame")
layout.prop(st, "mode", text="")
layout.prop(st.dopesheet, "show_summary", text=_("Summary"))
if st.mode == 'DOPESHEET':
dopesheet_filter(layout, context)
elif st.mode == 'ACTION':
# 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of
# filters which will work here and are useful (especially for character animation)
dopesheet_filter(layout, context, genericFiltersOnly=True)
if st.mode in {'ACTION', 'SHAPEKEY'}:
layout.template_ID(st, "action", new="action.new")
# Grease Pencil mode doesn't need snapping, as it's frame-aligned only
if st.mode != 'GPENCIL':
layout.prop(st, "auto_snap", text="")
row = layout.row(align=True)
row.operator("action.copy", text="", icon='COPYDOWN')
row.operator("action.paste", text="", icon='PASTEDOWN')
class DOPESHEET_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.prop(st, "show_sliders")
layout.prop(st, "use_auto_merge_keyframes")
layout.prop(st, "use_marker_sync")
if st.show_seconds:
layout.operator("anim.time_toggle", text=_("Show Frames"))
else:
layout.operator("anim.time_toggle", text=_("Show Seconds"))
layout.separator()
layout.operator("anim.previewrange_set")
layout.operator("anim.previewrange_clear")
layout.operator("action.previewrange_set")
layout.separator()
layout.operator("action.frame_jump")
layout.operator("action.view_all")
layout.operator("action.view_selected")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class DOPESHEET_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("action.select_all_toggle")
layout.operator("action.select_all_toggle", text=_("Invert Selection")).invert = True
layout.separator()
layout.operator("action.select_border")
layout.operator("action.select_border", text=_("Border Axis Range")).axis_range = True
layout.separator()
layout.operator("action.select_column", text=_("Columns on Selected Keys")).mode = 'KEYS'
layout.operator("action.select_column", text=_("Column on Current Frame")).mode = 'CFRA'
layout.operator("action.select_column", text=_("Columns on Selected Markers")).mode = 'MARKERS_COLUMN'
layout.operator("action.select_column", text=_("Between Selected Markers")).mode = 'MARKERS_BETWEEN'
layout.separator()
layout.operator("action.select_leftright", text=_("Before Current Frame")).mode = 'LEFT'
layout.operator("action.select_leftright", text=_("After Current Frame")).mode = 'RIGHT'
# FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
if context.space_data.mode != 'GPENCIL':
layout.separator()
layout.operator("action.select_more")
layout.operator("action.select_less")
layout.separator()
layout.operator("action.select_linked")
class DOPESHEET_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
st = context.space_data
#layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("marker.add", _("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
layout.separator()
layout.operator("marker.rename", text=_("Rename Marker"))
layout.operator("marker.move", text=_("Grab/Move Marker"))
if st.mode in {'ACTION', 'SHAPEKEY'} and st.action:
layout.separator()
layout.prop(st, "show_pose_markers")
if st.show_pose_markers is False:
layout.operator("action.markers_make_local")
#######################################
# Keyframe Editing
class DOPESHEET_MT_channel(Menu):
bl_label = "Channel"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.operator("anim.channels_delete")
layout.separator()
layout.operator("anim.channels_setting_toggle")
layout.operator("anim.channels_setting_enable")
layout.operator("anim.channels_setting_disable")
layout.separator()
layout.operator("anim.channels_editable_toggle")
layout.operator_menu_enum("action.extrapolation_type", "type", text=_("Extrapolation Mode"))
layout.separator()
layout.operator("anim.channels_expand")
layout.operator("anim.channels_collapse")
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text=_("Move..."))
layout.separator()
layout.operator("anim.channels_fcurves_enable")
class DOPESHEET_MT_key(Menu):
bl_label = "Key"
def draw(self, context):
layout = self.layout
layout.menu("DOPESHEET_MT_key_transform", text=_("Transform"))
layout.operator_menu_enum("action.snap", "type", text=_("Snap"))
layout.operator_menu_enum("action.mirror", "type", text=_("Mirror"))
layout.separator()
layout.operator("action.keyframe_insert")
layout.separator()
layout.operator("action.duplicate_move")
layout.operator("action.delete")
layout.separator()
layout.operator_menu_enum("action.keyframe_type", "type", text=_("Keyframe Type"))
layout.operator_menu_enum("action.handle_type", "type", text=_("Handle Type"))
layout.operator_menu_enum("action.interpolation_type", "type", text=_("Interpolation Mode"))
layout.separator()
layout.operator("action.clean")
layout.operator("action.sample")
layout.separator()
layout.operator("action.copy")
layout.operator("action.paste")
class DOPESHEET_MT_key_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.transform", text=_("Grab/Move")).mode = 'TIME_TRANSLATE'
layout.operator("transform.transform", text=_("Extend")).mode = 'TIME_EXTEND'
layout.operator("transform.transform", text=_("Slide")).mode = 'TIME_SLIDE'
layout.operator("transform.transform", text=_("Scale")).mode = 'TIME_SCALE'
#######################################
# Grease Pencil Editing
class DOPESHEET_MT_gpencil_channel(Menu):
bl_label = "Channel"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.operator("anim.channels_delete")
layout.separator()
layout.operator("anim.channels_setting_toggle")
layout.operator("anim.channels_setting_enable")
layout.operator("anim.channels_setting_disable")
layout.separator()
layout.operator("anim.channels_editable_toggle")
# XXX: to be enabled when these are ready for use!
#layout.separator()
#layout.operator("anim.channels_expand")
#layout.operator("anim.channels_collapse")
#layout.separator()
#layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
class DOPESHEET_MT_gpencil_frame(Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
layout.menu("DOPESHEET_MT_key_transform", text=_("Transform"))
#layout.operator_menu_enum("action.snap", "type", text="Snap")
#layout.operator_menu_enum("action.mirror", "type", text="Mirror")
layout.separator()
layout.operator("action.duplicate")
layout.operator("action.delete")
#layout.separator()
#layout.operator("action.copy")
#layout.operator("action.paste")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)