blender/projectfiles/gameengine/expression/EXP_expressions.dsp
Maarten Gribnau 0efbb6c87b Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
2002-11-11 21:59:46 +00:00

303 lines
9.8 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="EXP_expressions" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=EXP_expressions - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "EXP_expressions.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "EXP_expressions - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "EXP_expressions - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions"
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Debug"
# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Release"
# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "EXP_expressions - Win32 Release"
# Name "EXP_expressions - Win32 Debug"
# Name "EXP_expressions - Win32 MT DLL Debug"
# Name "EXP_expressions - Win32 MT DLL Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.cpp
# End Source File
# Begin Source File
SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp"
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\Expression.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\InputParser.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\IntValue.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\ListValue.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\StringValue.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\Value.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.h
# End Source File
# Begin Source File
SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.h"
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\Expression.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\InputParser.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\IntValue.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\ListValue.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\StringValue.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\Value.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\gameengine\Expressions\VoidValue.h
# End Source File
# End Group
# End Target
# End Project