forked from bartvdbraak/blender
0f77060ebc
Eventually the idea is that they'll get remapped to some more global/generic hotkey that can get used across all animation editors (see T54728). However, to facilitate the removal of the timeline editor, it's better we do this now.
303 lines
9.3 KiB
Python
303 lines
9.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Header, Menu
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class TIME_HT_header(Header):
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bl_space_type = 'TIMELINE'
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def draw(self, context):
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layout = self.layout
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row = layout.row(align=True)
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row.template_header()
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TIME_MT_editor_menus.draw_collapsible(context, layout)
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TIME_HT_editor_buttons.draw_header(context, layout)
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# Header buttons for actual timeline editor header
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# XXX: Temporary, until we have editor submodes in the actual editors menu
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class TIME_HT_editor_buttons(Header):
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bl_idname = "TIME_HT_editor_buttons"
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bl_space_type = 'TIMELINE' # XXX: Change this to 'DOPESHEET_EDITOR'
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bl_label = ""
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def draw(self, context):
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pass
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@staticmethod
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def draw_header(context, layout):
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scene = context.scene
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toolsettings = context.tool_settings
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screen = context.screen
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userprefs = context.user_preferences
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row = layout.row(align=True)
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row.prop(scene, "use_preview_range", text="", toggle=True)
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row.prop(scene, "lock_frame_selection_to_range", text="", toggle=True)
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row = layout.row(align=True)
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if not scene.use_preview_range:
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row.prop(scene, "frame_start", text="Start")
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row.prop(scene, "frame_end", text="End")
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else:
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row.prop(scene, "frame_preview_start", text="Start")
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row.prop(scene, "frame_preview_end", text="End")
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if scene.show_subframe:
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layout.prop(scene, "frame_float", text="")
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else:
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layout.prop(scene, "frame_current", text="")
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layout.separator()
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row = layout.row(align=True)
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row.operator("screen.frame_jump", text="", icon='REW').end = False
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row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
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if not screen.is_animation_playing:
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# if using JACK and A/V sync:
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# hide the play-reversed button
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# since JACK transport doesn't support reversed playback
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if scene.sync_mode == 'AUDIO_SYNC' and context.user_preferences.system.audio_device == 'JACK':
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sub = row.row(align=True)
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sub.scale_x = 2.0
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sub.operator("screen.animation_play", text="", icon='PLAY')
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else:
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row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
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row.operator("screen.animation_play", text="", icon='PLAY')
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else:
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sub = row.row(align=True)
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sub.scale_x = 2.0
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sub.operator("screen.animation_play", text="", icon='PAUSE')
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row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
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row.operator("screen.frame_jump", text="", icon='FF').end = True
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layout.prop(scene, "sync_mode", text="")
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layout.separator()
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row = layout.row(align=True)
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row.prop(toolsettings, "use_keyframe_insert_auto", text="", toggle=True)
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if toolsettings.use_keyframe_insert_auto:
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row.prop(toolsettings, "use_keyframe_insert_keyingset", text="", toggle=True)
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if screen.is_animation_playing and not userprefs.edit.use_keyframe_insert_available:
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subsub = row.row(align=True)
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subsub.prop(toolsettings, "use_record_with_nla", toggle=True)
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layout.prop(toolsettings, "keyframe_type", text="", icon_only=True)
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row = layout.row(align=True)
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row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
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row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
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row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
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class TIME_MT_editor_menus(Menu):
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bl_idname = "TIME_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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self.draw_menus(self.layout, context)
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@staticmethod
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def draw_menus(layout, context):
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layout.menu("TIME_MT_view")
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layout.menu("TIME_MT_marker")
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layout.menu("TIME_MT_frame")
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layout.menu("TIME_MT_playback")
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class TIME_MT_marker(Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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marker_menu_generic(layout)
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class TIME_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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st = context.space_data
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layout.prop(st, "show_seconds")
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layout.prop(st, "show_locked_time")
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layout.separator()
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layout.prop(st, "show_frame_indicator")
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layout.prop(scene, "show_keys_from_selected_only")
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layout.prop(scene, "show_subframe")
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layout.separator()
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layout.menu("TIME_MT_cache")
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layout.separator()
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layout.operator("time.view_all")
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layout.operator("time.view_frame")
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layout.separator()
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layout.operator("marker.camera_bind")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area")
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layout.operator("screen.screen_full_area", text="Toggle Fullscreen Area").use_hide_panels = True
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class TIME_MT_cache(Menu):
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bl_label = "Cache"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.prop(st, "show_cache")
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layout.separator()
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col = layout.column()
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col.enabled = st.show_cache
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col.prop(st, "cache_softbody")
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col.prop(st, "cache_particles")
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col.prop(st, "cache_cloth")
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col.prop(st, "cache_smoke")
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col.prop(st, "cache_dynamicpaint")
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col.prop(st, "cache_rigidbody")
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class TIME_MT_frame(Menu):
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bl_label = "Frame"
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def draw(self, context):
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layout = self.layout
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layout.operator("anim.previewrange_clear")
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layout.operator("anim.previewrange_set")
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layout.separator()
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layout.operator("anim.end_frame_set")
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layout.operator("anim.start_frame_set")
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layout.separator()
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layout.menu("TIME_MT_autokey")
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class TIME_MT_playback(Menu):
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bl_label = "Playback"
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def draw(self, context):
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layout = self.layout
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screen = context.screen
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scene = context.scene
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layout.prop(screen, "use_play_top_left_3d_editor")
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layout.prop(screen, "use_play_3d_editors")
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layout.prop(screen, "use_play_animation_editors")
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layout.prop(screen, "use_play_properties_editors")
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layout.prop(screen, "use_play_image_editors")
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layout.prop(screen, "use_play_sequence_editors")
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layout.prop(screen, "use_play_node_editors")
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layout.prop(screen, "use_play_clip_editors")
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layout.separator()
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layout.prop(screen, "use_follow")
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layout.separator()
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layout.prop(scene, "use_frame_drop", text="Frame Dropping")
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layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER')
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layout.prop(scene, "use_audio")
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layout.prop(scene, "use_audio_scrub")
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class TIME_MT_autokey(Menu):
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bl_label = "Auto-Keyframing Mode"
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings
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layout.prop_enum(toolsettings, "auto_keying_mode", 'ADD_REPLACE_KEYS')
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layout.prop_enum(toolsettings, "auto_keying_mode", 'REPLACE_KEYS')
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def marker_menu_generic(layout):
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from bpy import context
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# layout.operator_context = 'EXEC_REGION_WIN'
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layout.column()
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layout.operator("marker.add", "Add Marker")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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if len(bpy.data.scenes) > 10:
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
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else:
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layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene")
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layout.operator("marker.delete", text="Delete Marker")
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layout.separator()
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layout.operator("marker.rename", text="Rename Marker")
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layout.operator("marker.move", text="Grab/Move Marker")
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layout.separator()
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layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
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layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
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layout.separator()
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ts = context.tool_settings
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layout.prop(ts, "lock_markers")
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classes = (
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TIME_HT_header,
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TIME_HT_editor_buttons,
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TIME_MT_editor_menus,
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TIME_MT_marker,
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TIME_MT_view,
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TIME_MT_cache,
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TIME_MT_frame,
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TIME_MT_playback,
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TIME_MT_autokey,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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