blender/intern/audaspace/FX/AUD_PingPongFactory.cpp

47 lines
1.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/FX/AUD_PingPongFactory.cpp
* \ingroup audfx
*/
#include "AUD_PingPongFactory.h"
#include "AUD_DoubleReader.h"
#include "AUD_ReverseFactory.h"
AUD_PingPongFactory::AUD_PingPongFactory(AUD_Reference<AUD_IFactory> factory) :
AUD_EffectFactory(factory)
{
}
AUD_Reference<AUD_IReader> AUD_PingPongFactory::createReader()
{
AUD_Reference<AUD_IReader> reader = getReader();
AUD_ReverseFactory factory(m_factory);
AUD_Reference<AUD_IReader> reader2 = factory.createReader();
return new AUD_DoubleReader(reader, reader2);
}