blender/intern/iksolver/test/ik_glut_test/common/GlutMouseManager.h
Kent Mein 0fbadc8eb7 Yes I did it again ;)
added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Kent
--
mein@cs.umn.edu
2002-11-25 09:53:07 +00:00

122 lines
2.1 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef NAN_INCLUDED_GlutMouseManager_h
#define NAN_INCLUDED_GlutMouseManager_h
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_NonCopyable.h"
#include "MEM_SmartPtr.h"
class GlutMouseHandler {
public :
virtual
void
Mouse(
int button,
int state,
int x,
int y
) = 0;
virtual
void
Motion(
int x,
int y
) = 0;
virtual
~GlutMouseHandler(
){};
};
class GlutMouseManager : public MEM_NonCopyable{
public :
static
GlutMouseManager *
Instance(
);
// these are the functions you should pass to GLUT
static
void
Mouse(
int button,
int state,
int x,
int y
);
static
void
Motion(
int x,
int y
);
void
InstallHandler(
GlutMouseHandler *
);
void
ReleaseHandler(
);
~GlutMouseManager(
);
private :
GlutMouseManager (
) :
m_handler (0)
{
};
GlutMouseHandler * m_handler;
static MEM_SmartPtr<GlutMouseManager> m_s_instance;
};
#endif