blender/source
Jeroen Bakker a557773f46 Bokeh blur in the blur node is wronlgy calculated.
when using the node on a single white pixel on black background, the output should look like as the bokeh image.
being a round image, but it looked like a donut.

the make_gausstab used dist/rad and bokeh used (dist/rad)*2 - 1
I changed it to reflect the correct bokeh circular image
2011-07-12 19:21:38 +00:00
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blender Bokeh blur in the blur node is wronlgy calculated. 2011-07-12 19:21:38 +00:00
blenderplayer Fix #27863: converting curve spline type from python crashes. 2011-07-05 08:57:11 +00:00
creator run WM_exit(C) when blender as a python module exits 2011-07-10 18:54:02 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine fix for NULL pointer usages 2011-07-09 19:59:32 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests update checksums for x3d tests 2011-07-01 13:39:35 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00