blender/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
Campbell Barton 7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00

58 lines
1.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPG_KeyboardDevice.h
* \ingroup player
* \brief GHOST Blender Player keyboard device.
*/
#ifndef __GPG_KEYBOARDDEVICE_H__
#define __GPG_KEYBOARDDEVICE_H__
#ifdef WIN32
#pragma warning (disable : 4786)
#endif // WIN32
#include "GHOST_Types.h"
#include "GPC_KeyboardDevice.h"
/**
* GHOST implementation of GPC_KeyboardDevice.
* The contructor fills the keyboard code translation map.
* Base class GPC_KeyboardDevice does the rest.
* \see SCA_IInputDevice
*/
class GPG_KeyboardDevice : public GPC_KeyboardDevice
{
public:
GPG_KeyboardDevice(void);
virtual ~GPG_KeyboardDevice(void);
};
#endif //__GPG_KEYBOARDDEVICE_H__