forked from bartvdbraak/blender
02da5ecfed
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
194 lines
5.4 KiB
Python
194 lines
5.4 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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class MeshSelectInteriorFaces(bpy.types.Operator):
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'''Select faces where all edges have more then 2 face users.'''
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bl_idname = "mesh.faces_select_interior"
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bl_label = "Select Interior Faces"
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bl_options = {'REGISTER', 'UNDO'}
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def poll(self, context):
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ob = context.active_object
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return (ob and ob.type == 'MESH')
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def execute(self, context):
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ob = context.active_object
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bpy.ops.mesh.selection_type(type='FACE')
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is_editmode = (ob.mode == 'EDIT')
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if is_editmode:
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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mesh = ob.data
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face_list = [face for face in mesh.faces]
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face_edge_keys = [face.edge_keys for face in face_list]
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edge_face_count = mesh.edge_face_count_dict
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def test_interior(index):
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for key in face_edge_keys[index]:
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if edge_face_count[key] < 3:
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return False
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return True
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for index, face in enumerate(face_list):
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if(test_interior(index)):
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face.select = True
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else:
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face.select = False
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if is_editmode:
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bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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return {'FINISHED'}
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class MeshMirrorUV(bpy.types.Operator):
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'''Copy mirror UV coordinates on the X axis based on a mirrored mesh'''
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bl_idname = "mesh.faces_miror_uv"
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bl_label = "Copy Mirrored UV coords"
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bl_options = {'REGISTER', 'UNDO'}
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def poll(self, context):
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ob = context.active_object
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return (ob and ob.type == 'MESH')
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def execute(self, context):
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DIR = 1 # TODO, make an option
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from mathutils import Vector
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ob = context.active_object
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is_editmode = (ob.mode == 'EDIT')
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if is_editmode:
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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mesh = ob.data
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# mirror lookups
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mirror_gt = {}
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mirror_lt = {}
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vcos = [v.co.to_tuple(5) for v in mesh.verts]
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for i, co in enumerate(vcos):
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if co[0] > 0.0:
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mirror_gt[co] = i
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elif co[0] < 0.0:
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mirror_lt[co] = i
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else:
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mirror_gt[co] = i
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mirror_lt[co] = i
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#for i, v in enumerate(mesh.verts):
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vmap = {}
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for mirror_a, mirror_b in (mirror_gt, mirror_lt), (mirror_lt, mirror_gt):
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for co, i in mirror_a.items():
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nco = (-co[0], co[1], co[2])
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j = mirror_b.get(nco)
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if j is not None:
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vmap[i] = j
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active_uv_layer = None
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for lay in mesh.uv_textures:
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if lay.active:
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active_uv_layer = lay.data
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break
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fuvs = [(uv.uv1, uv.uv2, uv.uv3, uv.uv4) for uv in active_uv_layer]
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fuvs_cpy = [(uv[0].copy(), uv[1].copy(), uv[2].copy(), uv[3].copy()) for uv in fuvs]
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# as a list
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faces = mesh.faces[:]
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fuvsel = [(False not in uv.select_uv) for uv in active_uv_layer]
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fcents = [f.center for f in faces]
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# find mirror faces
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mirror_fm = {}
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for i, f in enumerate(faces):
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verts = f.verts[:]
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verts.sort()
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verts = tuple(verts)
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mirror_fm[verts] = i
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fmap = {}
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for i, f in enumerate(faces):
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verts = [vmap.get(j) for j in f.verts]
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if None not in verts:
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verts.sort()
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j = mirror_fm.get(tuple(verts))
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if j is not None:
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fmap[i] = j
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done = [False] * len(faces)
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for i, j in fmap.items():
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if not fuvsel[i] or not fuvsel[j]:
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continue
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elif DIR == 0 and fcents[i][0] < 0.0:
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continue
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elif DIR == 1 and fcents[i][0] > 0.0:
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continue
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# copy UVs
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uv1 = fuvs[i]
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uv2 = fuvs_cpy[j]
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# get the correct rotation
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v1 = faces[j].verts[:]
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v2 = [vmap[k] for k in faces[i].verts[:]]
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for k in range(len(uv1)):
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k_map = v1.index(v2[k])
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uv1[k].x = - (uv2[k_map].x - 0.5) + 0.5
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uv1[k].y = uv2[k_map].y
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if is_editmode:
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bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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return {'FINISHED'}
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# Register the operator
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classes = [
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MeshSelectInteriorFaces,
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MeshMirrorUV]
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def register():
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register = bpy.types.register
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for cls in classes:
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register(cls)
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def unregister():
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unregister = bpy.types.unregister
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for cls in classes:
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unregister(cls)
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if __name__ == "__main__":
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register()
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