forked from bartvdbraak/blender
02da5ecfed
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
217 lines
6.2 KiB
Python
217 lines
6.2 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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class TIME_HT_header(bpy.types.Header):
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bl_space_type = 'TIMELINE'
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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tools = context.tool_settings
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screen = context.screen
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.menu("TIME_MT_view")
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sub.menu("TIME_MT_frame")
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sub.menu("TIME_MT_playback")
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layout.prop(scene, "use_preview_range", text="", toggle=True)
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row = layout.row(align=True)
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if not scene.use_preview_range:
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row.prop(scene, "frame_start", text="Start")
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row.prop(scene, "frame_end", text="End")
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else:
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row.prop(scene, "preview_range_frame_start", text="Start")
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row.prop(scene, "preview_range_frame_end", text="End")
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layout.prop(scene, "frame_current", text="")
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layout.separator()
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row = layout.row(align=True)
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row.operator("screen.frame_jump", text="", icon='REW').end = False
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row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
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if not screen.animation_playing:
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row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
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row.operator("screen.animation_play", text="", icon='PLAY')
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else:
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sub = row.row()
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sub.scale_x = 2.0
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sub.operator("screen.animation_play", text="", icon='PAUSE')
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row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
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row.operator("screen.frame_jump", text="", icon='FF').end = True
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row = layout.row(align=True)
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row.prop(tools, "use_auto_keying", text="", toggle=True)
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if screen.animation_playing and tools.use_auto_keying:
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subsub = row.row()
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subsub.prop(tools, "record_with_nla", toggle=True)
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layout.prop(scene, "sync_mode", text="")
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layout.separator()
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row = layout.row(align=True)
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row.prop_object(scene, "active_keying_set", scene, "all_keying_sets", text="")
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row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
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row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
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class TIME_MT_view(bpy.types.Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.operator("anim.time_toggle")
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layout.operator("time.view_all")
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layout.separator()
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layout.prop(st, "show_cframe_indicator")
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layout.prop(st, "only_selected")
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layout.separator()
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layout.menu("TIME_MT_cache")
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layout.separator()
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layout.operator("marker.camera_bind")
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class TIME_MT_cache(bpy.types.Menu):
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bl_label = "Cache"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.prop(st, "show_cache")
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layout.separator()
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col = layout.column()
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col.enabled = st.show_cache
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col.prop(st, "cache_softbody")
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col.prop(st, "cache_particles")
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col.prop(st, "cache_cloth")
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col.prop(st, "cache_smoke")
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class TIME_MT_frame(bpy.types.Menu):
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bl_label = "Frame"
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def draw(self, context):
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layout = self.layout
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# tools = context.tool_settings
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layout.operator("marker.add", text="Add Marker")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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layout.operator("marker.move", text="Grab/Move Marker")
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layout.operator("marker.delete", text="Delete Marker")
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# it was ok for riscos... ok TODO, operator
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for marker in context.scene.timeline_markers:
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if marker.select:
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layout.separator()
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layout.prop(marker, "name", text="", icon='MARKER_HLT')
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break
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layout.separator()
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layout.operator("time.start_frame_set")
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layout.operator("time.end_frame_set")
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layout.separator()
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sub = layout.row()
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sub.menu("TIME_MT_autokey")
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class TIME_MT_playback(bpy.types.Menu):
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bl_label = "Playback"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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scene = context.scene
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layout.prop(st, "play_top_left")
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layout.prop(st, "play_all_3d")
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layout.prop(st, "play_anim")
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layout.prop(st, "play_buttons")
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layout.prop(st, "play_image")
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layout.prop(st, "play_sequencer")
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layout.prop(st, "play_nodes")
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layout.separator()
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layout.prop(scene, "frame_drop", text="Frame Dropping")
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layout.prop(scene, "sync_audio", text="AV-sync", icon='SPEAKER')
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layout.prop(scene, "mute_audio")
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layout.prop(scene, "scrub_audio")
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class TIME_MT_autokey(bpy.types.Menu):
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bl_label = "Auto-Keyframing Mode"
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def draw(self, context):
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layout = self.layout
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tools = context.tool_settings
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layout.prop_enum(tools, "autokey_mode", 'ADD_REPLACE_KEYS')
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layout.prop_enum(tools, "autokey_mode", 'REPLACE_KEYS')
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classes = [
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TIME_HT_header,
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TIME_MT_view,
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TIME_MT_cache,
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TIME_MT_frame,
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TIME_MT_autokey,
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TIME_MT_playback]
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def register():
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register = bpy.types.register
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for cls in classes:
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register(cls)
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def unregister():
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unregister = bpy.types.unregister
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for cls in classes:
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unregister(cls)
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if __name__ == "__main__":
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register()
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