forked from bartvdbraak/blender
cb12337363
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
8 lines
196 B
Python
8 lines
196 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.cpp')
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incs = '. #intern/guardedalloc'
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env.BlenderLib ('bf_intern_ctr', sources, Split(incs) , [], libtype='intern', priority = 10 )
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