blender/release/scripts/ui/properties_data_armature.py

244 lines
7.3 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
narrowui = 180
class DataButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
def poll(self, context):
return context.armature
class DATA_PT_context_arm(DataButtonsPanel):
bl_label = ""
bl_show_header = False
def draw(self, context):
layout = self.layout
ob = context.object
arm = context.armature
space = context.space_data
col2 = context.region.width > narrowui
if col2:
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif arm:
split.template_ID(space, "pin_id")
split.itemS()
else:
layout.template_ID(ob, "data")
class DATA_PT_skeleton(DataButtonsPanel):
bl_label = "Skeleton"
def draw(self, context):
layout = self.layout
arm = context.armature
col2 = context.region.width > narrowui
layout.itemR(arm, "pose_position", expand=True)
split = layout.split()
col = split.column()
col.itemL(text="Layers:")
col.itemR(arm, "layer", text="")
col.itemL(text="Protected Layers:")
col.itemR(arm, "layer_protection", text="")
if col2:
col = split.column()
col.itemL(text="Deform:")
col.itemR(arm, "deform_vertexgroups", text="Vertex Groups")
col.itemR(arm, "deform_envelope", text="Envelopes")
col.itemR(arm, "deform_quaternion", text="Quaternion")
col.itemR(arm, "deform_bbone_rest", text="B-Bones Rest")
class DATA_PT_display(DataButtonsPanel):
bl_label = "Display"
def draw(self, context):
layout = self.layout
arm = context.armature
col2 = context.region.width > narrowui
if col2:
layout.row().itemR(arm, "drawtype", expand=True)
else:
layout.row().itemR(arm, "drawtype", text="")
split = layout.split()
col = split.column()
col.itemR(arm, "draw_names", text="Names")
col.itemR(arm, "draw_axes", text="Axes")
col.itemR(arm, "draw_custom_bone_shapes", text="Shapes")
if col2:
col = split.column()
col.itemR(arm, "draw_group_colors", text="Colors")
col.itemR(arm, "delay_deform", text="Delay Refresh")
class DATA_PT_bone_groups(DataButtonsPanel):
bl_label = "Bone Groups"
def poll(self, context):
return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
def draw(self, context):
layout = self.layout
ob = context.object
pose = ob.pose
col2 = context.region.width > narrowui
row = layout.row()
row.template_list(pose, "bone_groups", pose, "active_bone_group_index", rows=2)
col = row.column(align=True)
col.active = (ob.proxy == None)
col.itemO("pose.group_add", icon='ICON_ZOOMIN', text="")
col.itemO("pose.group_remove", icon='ICON_ZOOMOUT', text="")
group = pose.active_bone_group
if group:
col = layout.column()
col.active = (ob.proxy == None)
col.itemR(group, "name")
split = layout.split()
split.active = (ob.proxy == None)
col = split.column()
col.itemR(group, "color_set")
if group.color_set:
if col2:
col = split.column()
col.template_triColorSet(group, "colors")
row = layout.row(align=True)
row.active = (ob.proxy == None)
row.itemO("pose.group_assign", text="Assign")
row.itemO("pose.group_remove", text="Remove") #row.itemO("pose.bone_group_remove_from", text="Remove")
#row.itemO("object.bone_group_select", text="Select")
#row.itemO("object.bone_group_deselect", text="Deselect")
class DATA_PT_paths(DataButtonsPanel):
bl_label = "Paths"
def draw(self, context):
layout = self.layout
arm = context.armature
col2 = context.region.width > narrowui
if col2:
layout.itemR(arm, "paths_type", expand=True)
else:
layout.itemR(arm, "paths_type", text="")
split = layout.split()
col = split.column()
sub = col.column(align=True)
if (arm.paths_type == 'CURRENT_FRAME'):
sub.itemR(arm, "path_before_current", text="Before")
sub.itemR(arm, "path_after_current", text="After")
elif (arm.paths_type == 'RANGE'):
sub.itemR(arm, "path_start_frame", text="Start")
sub.itemR(arm, "path_end_frame", text="End")
sub.itemR(arm, "path_size", text="Step")
col.row().itemR(arm, "paths_location", expand=True)
if col2:
col = split.column()
col.itemL(text="Display:")
col.itemR(arm, "paths_show_frame_numbers", text="Frame Numbers")
col.itemR(arm, "paths_highlight_keyframes", text="Keyframes")
col.itemR(arm, "paths_show_keyframe_numbers", text="Keyframe Numbers")
layout.itemS()
split = layout.split()
col = split.column()
col.itemO("pose.paths_calculate", text="Calculate Paths")
if col2:
col = split.column()
col.itemO("pose.paths_clear", text="Clear Paths")
class DATA_PT_ghost(DataButtonsPanel):
bl_label = "Ghost"
def draw(self, context):
layout = self.layout
arm = context.armature
col2 = context.region.width > narrowui
if col2:
layout.itemR(arm, "ghost_type", expand=True)
else:
layout.itemR(arm, "ghost_type", text="")
split = layout.split()
col = split.column()
sub = col.column(align=True)
if arm.ghost_type == 'RANGE':
sub.itemR(arm, "ghost_start_frame", text="Start")
sub.itemR(arm, "ghost_end_frame", text="End")
sub.itemR(arm, "ghost_size", text="Step")
elif arm.ghost_type == 'CURRENT_FRAME':
sub.itemR(arm, "ghost_step", text="Range")
sub.itemR(arm, "ghost_size", text="Step")
if col2:
col = split.column()
col.itemL(text="Display:")
col.itemR(arm, "ghost_only_selected", text="Selected Only")
bpy.types.register(DATA_PT_context_arm)
bpy.types.register(DATA_PT_skeleton)
bpy.types.register(DATA_PT_display)
bpy.types.register(DATA_PT_bone_groups)
bpy.types.register(DATA_PT_paths)
bpy.types.register(DATA_PT_ghost)