blender/source
Antony Riakiotakis 17021171f1 Occlusion Query based selection.
This patch creates an interface for selection mechanisms in opengl. This
makes it possible to switch between occlusion query based or select
rendermode based selection transparently.

This is really useful on graphics drivers that do not accelerate the
select rendermode path (some ATI cards are notorious for this, and the
new path is used by default there), since occlusion queries are always
hardware accelerated due to their use in games.

The option can be found under system - selection. Auto just enables
occlusion queries for ATI users while the rest of the options enforce
one of the two methods always.

There is just one known change, previous code enforced nearest bone to
always get selected, even when mouse selecting near the same position, I
couldn't replicate the behaviour though.

patch by me with edits and review by Campbell.

Thanks!
2014-07-23 15:26:08 +02:00
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blender Occlusion Query based selection. 2014-07-23 15:26:08 +02:00
blenderplayer GSOC 2013 paint 2014-07-21 12:02:05 +02:00
creator Fix parallel CMake builds failing due to missing buildinfo.h 2014-06-26 14:09:45 -04:00
gameengine GSOC 2013 paint 2014-07-21 12:02:05 +02:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00